Thursday, May 26, 2005

Yoshi: Touch 'n' Go

As I previously said, Sprung's taken a back seat to Yoshi. This is a marvellous game, if a little misunderstood. Using the graphical style of Yoshi's Island (on the SNES), people were expecting this to be a progressional platformer, where you had to clear each stage to get to the next. It's not - well, with the exception of Marathon mode. It's really an arcade game, where you have to get the highest score possible.

The game's split into two sections:
  • Baby Mario falls from the sky, and you must draw clouds to guide him to coins and stars, and to trap enemies so they cannot hurt him.
  • Yoshi walks from left to right (or right to left, if you're left-handed) constantly, and you must draw clouds to ensure he doesn't fall off the bottom of the screen, get hit by enemies, or die in any other way. You can throw eggs at enemies, or to pick up coins.
It's all controlled using the touch screen, and works superbly. I've managed to get over 3000m on the Marathon mode, and over 300 points on Score Attack, which means I've opened up a further two modes. Both of which are very hard indeed.

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