Wednesday, January 30, 2008

Advance Wars: Dark Conflict: run away!

I've just finished the first mission that caused me real trouble - even to the point where I failed the first time. In it, I had to escort the Zephyian troops to the East, while the enemy chased me. The first time I thought I had to defend the captain's tank as well, but the second time I just ran for it and generally got in the way of the opponents. I only just made it - with two red units left - but that was enough for an S rank. Hoorah!

Dark Conflict is great. It's much more concentrated around the campain than previous games in the series - the war room equivalents are trials off the main campaign path - which in a way is a shame since the story's the weakest part. The combat, on the other hand, has been tightened up, and the revised mix of units seems to work very well. I particularly like the carriers, which can produce four seaplanes each over four turns, giving you an instant airforce even with no airports. The ability of mobile workshops to form a temporary airstrip is also genius.

So far, 10 S ranks and 5 A ranks, all from the main campaign.

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