Friday, October 07, 2011

Grand Prix Story: phut phut

When I look back at it, Game Dev Story was a pretty complex game, with you having to manage the team make up, finances, game creation process, marketing, and staff training.  It didn't seem it at the time, since it let you in gently, slowly unlocking parts of the game as you get further through.

Grand Prix Story is similar, but it's more complex and drops you in the deep end much quicker. It takes much longer to work out what you need to develop and concentrate on, and in the back of my mind there's the thought that, as with Game Dev Story, there's going to be a time limit after which the game won't count any more.  So there's a sense of urgency leadig to an unknown deadline which means that it's all a bit panicked, with lots going on at once.

After the first couple of in-game years I won my first race, and had two car types available - a roadster, and a buggy.  The latter is useful off-road, so I thought it was a good idea to get it ready.  Little did I know I wouldn't have an opportunity to race off-road for another five years, and the car sat there gathering dust and taking up a space in the garage until I decided to scrap it.  I also developed a 'wing car', which is awful and has never come better than last.  On my next game I'll not be repeating those mistakes.

So, it's complex, but it's still got the charm that Game Dev Story had in spades.  And it's very addictive indeed.

2 comments:

gospvg said...

I downloaded it for the boys to play, have not started it yet. Can you rename your drivers ?

Tim said...

I don't think so. There's no reason to either. It's not a serious simulation.