Friday, January 20, 2012

Sonic Generations: awful instadeaths

I'm still enjoying this, though markedly less so since 'Classic Sonic' got the homing attack and the side-on levels started to be reliant on it.  The homing attack makes sense in 3D, where you can see ahead of you and move towards the targets.  In 2D, the targets are frequently off-screen until the last minute, by which point it's too late to react to them and you fall off the bottom of the screen, again and again and again.

As a result, it took me ages to get past Act 1 of Emerald Coast, because it required a lot more learning of the level than the previous levels.

It's a shame, though, that even the best Sonic game in years doesn't distract me from Mario Kart 7.

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