Saturday, October 13, 2012

Mr Driller Drill Spirits: reminiscing

Last year, I played Peggle.  At the time, I vowed to never again play Peggle, due to the unfairness of its randomness and impossible goals.  of course, its randomness and impossible goals are one of the things that makes it so compelling, and I've played it many times since.

But screaming and shouting at a console is not the way to remember Owen, and so this morning I played Mr Driller instead.  I'm rather rusty at it, but after fifteen minutes or so I was back into the rhythm the game demands, dodging under fused X blocks, dashing for air across the screen, and rushing to the two-colour stages which give a break from the action to some extent.  I played the 2000m stage, it being the only one that's not completed yet (other than the moon, which has items so is a bit of a variation from the pure Mr Driller experience).

Mr Driller remains a fine game, and the DS version is probably still the best version available to me.  Drill Land requires the GameCube to be set up (with Freeloader), and its unique modes are mostly multiplayer.  Mr Driller Online has virtually nobody online.  The Dreamcast version of the original works well but is hampered by the controller.

Of course, a 3DS download game which is always available could be better still.

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