I've had to stop playing this for now, because I've got to the end of Episode 2 and, while I do know the rough story of what's going to happen by the end of the third film, I want to keep some suspense. I mean, I'm expecting dodgy acting, dire scripts and dubious special effects, so I've got to have something to look forward to.
I've been trying to convince my girlfriend to play this in two-player mode, but she doesn't seem keen. She'd never seen Star Wars before meeting me, admittedly, so she misses out on the childhood memories. Maybe I ought to get her Barbie Horse Adventures.
I want to try and keep track of which games I'm playing. I hope this will encourage me to complete more games, rather than simply buy more and more to try them. I'm not sure if it'll work.
Thursday, April 28, 2005
Sunday, April 24, 2005
Lego Star Wars
(or Star Wars Lego)
It's rare that a game makes me laugh out loud, but this has, several times today. It's just so charming and amusing. Yes, it's a kid's game. So what? It's fun. And I'm not even a massive Star Wars fan.
It's rare that a game makes me laugh out loud, but this has, several times today. It's just so charming and amusing. Yes, it's a kid's game. So what? It's fun. And I'm not even a massive Star Wars fan.
Friday, April 22, 2005
Timesplitters: Future Perfect: completed!
Completed, that is, in a limited way. I've completed the story mode (on normal difficulty level), but have made very little progress on the challenge mode. And medals in arcade mode are very rare.
This game is superb. The story mode is uttely compelling, well structured, and very funny. The game has more humour in it than any other I've played, not just in its characterisation, not just in its set-pieces, but in its whole self-parodying nature and its throwaway gags.
Just as an example, last night I was making my way through a massive underground town (one that reminded me very much of the dreamt-about Whole New World from War of the Worlds) and found myself being shot at from an upper balcony. Next to this shooter was an oil drum, which I shot with my sniper rifle. The soldier was thrown over the balcony, and fell screaming "Aaaargh!". I'd turned away slighty, when I heard an "Owwwwww!". Scanning back, I was that he'd landed on the raining of a lower balcony, legs either side, with a grimace on his face. I actually died shortly after, because someone else shot me while I was laughing.
It's very difficult to convey humour in a video game. Unless you go for incredibly obvious cutscenes or set dialogue, the comedy that can be conveyed is limited. But Timesplitters: FP manages to be funny in a subtle way, through background animations, overemphasised locations and slightly ludicrous characterisation. It's all believable, but unlikely.
The story itself is pretty clever. It sees you frequently going back in time to help yourself out; sometimes knowingly and sometimes not. There's a rather good twist near the end too, which I won't spoil. I'll just say that it made me want to restart the game immediately. On 'hard', naturally.
Thoroughly recommended.
This game is superb. The story mode is uttely compelling, well structured, and very funny. The game has more humour in it than any other I've played, not just in its characterisation, not just in its set-pieces, but in its whole self-parodying nature and its throwaway gags.
Just as an example, last night I was making my way through a massive underground town (one that reminded me very much of the dreamt-about Whole New World from War of the Worlds) and found myself being shot at from an upper balcony. Next to this shooter was an oil drum, which I shot with my sniper rifle. The soldier was thrown over the balcony, and fell screaming "Aaaargh!". I'd turned away slighty, when I heard an "Owwwwww!". Scanning back, I was that he'd landed on the raining of a lower balcony, legs either side, with a grimace on his face. I actually died shortly after, because someone else shot me while I was laughing.
It's very difficult to convey humour in a video game. Unless you go for incredibly obvious cutscenes or set dialogue, the comedy that can be conveyed is limited. But Timesplitters: FP manages to be funny in a subtle way, through background animations, overemphasised locations and slightly ludicrous characterisation. It's all believable, but unlikely.
The story itself is pretty clever. It sees you frequently going back in time to help yourself out; sometimes knowingly and sometimes not. There's a rather good twist near the end too, which I won't spoil. I'll just say that it made me want to restart the game immediately. On 'hard', naturally.
Thoroughly recommended.
Sunday, April 17, 2005
James Bond games are a varied bunch
Goldeneye on the N64 was great. Amazingly great.
My friend got 007 Nightfire on the Gamecube, and the multiplayer of that was also great. I bought it on the Xbox when I saw it for a fiver. I played through the single player mode for a bit, but it was dull. Insipid and uninspired. I gave up when I got to a section where I had to manouvre my car underwater, made frustrating by the appalling controls rather than any game difficulty.
I was recently given Goldeneye: Rogue Agent on the Xbox. Again, the multiplayer is superb, more so given that it's playable online. There's nothing really special about the multiplayer - there's certainly nothing unique to this game, other than maybe the Mag Rail gun which shoots through walls, and the golden gun which massively unbalances the agme in favour of the holder. Some of the multiplayer maps are well designed, and they include interactions (such as collapsing floors, missile launches, and gas chambers). Some are badly designed. But they're fun to play and explore, and I've played it lots for this reason.
The single player isn't that good. It's well presented, with good graphical effects, and great music (from Paul Oakenfold), but it's very much an on-rails game. You'll frequently come to an area with a few doors. they all look the same, but only one will open. You'll be given a new ability (like the ability to see through walls, or the ability to hack opponant's weapons so they malfunction) from time to time, which you'll have to use in the next level but probably never again after that. The game was obviously designed to be played on a PS2 joypad, because it compensates for the large dead zone on the Dual Shock, making control on the Xbox joypad very jumpy indeed (and I'd hate to see how it worked on the Gamecube joypad).
But all that said, it's not that bad either - around 256% better than that of Nightfire. It's certainly very playable if you want a no-thought blaster, and it's interesting to see how EA are really keen to get as many old Bond characters in there as possible. It's also amusing to see how unsexy they can make an Honor Blackman character look. Goldeneye: Rogue Agent definitely has a place in my games collection.
You can tell it's not a labour of love like the original Goldeneye was, however. It's just a bit lazy. That's not the worst crime in the world (the worst crime is not offering customisable controls. I'm looking at you, Doom 3 Collectors Edition), but it does make for a bit of a dull experience. I wonder if I'll ever complete it.
My friend got 007 Nightfire on the Gamecube, and the multiplayer of that was also great. I bought it on the Xbox when I saw it for a fiver. I played through the single player mode for a bit, but it was dull. Insipid and uninspired. I gave up when I got to a section where I had to manouvre my car underwater, made frustrating by the appalling controls rather than any game difficulty.
I was recently given Goldeneye: Rogue Agent on the Xbox. Again, the multiplayer is superb, more so given that it's playable online. There's nothing really special about the multiplayer - there's certainly nothing unique to this game, other than maybe the Mag Rail gun which shoots through walls, and the golden gun which massively unbalances the agme in favour of the holder. Some of the multiplayer maps are well designed, and they include interactions (such as collapsing floors, missile launches, and gas chambers). Some are badly designed. But they're fun to play and explore, and I've played it lots for this reason.
The single player isn't that good. It's well presented, with good graphical effects, and great music (from Paul Oakenfold), but it's very much an on-rails game. You'll frequently come to an area with a few doors. they all look the same, but only one will open. You'll be given a new ability (like the ability to see through walls, or the ability to hack opponant's weapons so they malfunction) from time to time, which you'll have to use in the next level but probably never again after that. The game was obviously designed to be played on a PS2 joypad, because it compensates for the large dead zone on the Dual Shock, making control on the Xbox joypad very jumpy indeed (and I'd hate to see how it worked on the Gamecube joypad).
But all that said, it's not that bad either - around 256% better than that of Nightfire. It's certainly very playable if you want a no-thought blaster, and it's interesting to see how EA are really keen to get as many old Bond characters in there as possible. It's also amusing to see how unsexy they can make an Honor Blackman character look. Goldeneye: Rogue Agent definitely has a place in my games collection.
You can tell it's not a labour of love like the original Goldeneye was, however. It's just a bit lazy. That's not the worst crime in the world (the worst crime is not offering customisable controls. I'm looking at you, Doom 3 Collectors Edition), but it does make for a bit of a dull experience. I wonder if I'll ever complete it.
Friday, April 15, 2005
Doom 3 and 2 and 1
Doom 3 is a scary game. I've not played much of it yet, but that's because I'm a wimp and I get put off when I'm stuck in a dark place with something killing me from the darkness.
I bought the Collectors Edition because it includes versions of Doom and Doom 2, playable in split-screen co-op modes. This will be ideal for when John and Kieron come around. Or at least it would.
The first first person shooter I played on consoles was Doom, on the 32X. It was great. The first fully-3D FPS I played on consoles was Goldeneye. For this I used the control scheme of champions: looking on the analogue stick (giving extra precision) with movement on the C buttons. This then allowed use of the A and B buttons to switch weapons and open doors.
So, look/turn on the left hand side and move/sidestep on the right. Fine.
I got used to this. So much so, that if a game makes me use the other way around, I can't. I got about two levels through XIII before giving up.
Luckily, Doom 3 does allow me to configure the controls to suit me. It took a bit of a struggle to get them set up right, admittedly, but now they're fine.
But Doom 1 and 2 don't. I can't even find a way to put the controls to a classic Doom method of move and turn on a single (left) stick. If I can't be bothered to adjust my controlling method for a full game, I'm certainly not going to change it for a throwaway bonus. Cheers, id. You idiots.
I bought the Collectors Edition because it includes versions of Doom and Doom 2, playable in split-screen co-op modes. This will be ideal for when John and Kieron come around. Or at least it would.
The first first person shooter I played on consoles was Doom, on the 32X. It was great. The first fully-3D FPS I played on consoles was Goldeneye. For this I used the control scheme of champions: looking on the analogue stick (giving extra precision) with movement on the C buttons. This then allowed use of the A and B buttons to switch weapons and open doors.
So, look/turn on the left hand side and move/sidestep on the right. Fine.
I got used to this. So much so, that if a game makes me use the other way around, I can't. I got about two levels through XIII before giving up.
Luckily, Doom 3 does allow me to configure the controls to suit me. It took a bit of a struggle to get them set up right, admittedly, but now they're fine.
But Doom 1 and 2 don't. I can't even find a way to put the controls to a classic Doom method of move and turn on a single (left) stick. If I can't be bothered to adjust my controlling method for a full game, I'm certainly not going to change it for a throwaway bonus. Cheers, id. You idiots.
Saturday, April 02, 2005
Zoo Keeper: pure genius
No, that's not its subtitle, but it should be.
This is the reason I said that Mr Driller: DS was possibly the best game available. It's because this actually is.
It's a simple concept. Switch tiles to make a line of three, and these will disappear. Make chain reactions. Get rid of a certain number of each tile and move up a level. Score lots.
It's so good that I'm not wasting any more time writing this. It's only £20 in Asda. Find out for yourself.
This is the reason I said that Mr Driller: DS was possibly the best game available. It's because this actually is.
It's a simple concept. Switch tiles to make a line of three, and these will disappear. Make chain reactions. Get rid of a certain number of each tile and move up a level. Score lots.
It's so good that I'm not wasting any more time writing this. It's only £20 in Asda. Find out for yourself.
Thursday, March 24, 2005
Mr Driller: Drill Spirits
Normally, there is a single game which will get stuck in a console for a long period, since it overrules any other available. Not the DS, however.
I've got 144 stars on Mario 64DS, but now I can't find which ones I'm missing. This game was stuck in the DS for ages because it was the best one I owned. I doubt it'll make its way back in now, for two reasons.
I was expecting Wario Ware: Touched to be a reason. It's not. I'm not saying it's a bad game; anything but. In fact, it's superb. It's just a bit short, and the woeful decision to group games according to how you play them means that there are very few modes with true replayability. One mode, for example, just has you blowing into the microphone all the time. What's the point?
Polarium, as you may have guessed, is also not a reason. In fact, I've only played it once since my last entry below.
The two reasons are Mr Driller: Drill Spirits and Zoo Keeper. I'll talk about the latter at some point soon, since I'm not sure how to express how good it is. Mr Driller: Drill Spirits is easy to talk about.
Firstly, Mr Driller: DS is better than Mr Driller. It's better than Mr Driller: Drill Land. It's on a par with Mr Driller 2. In fact, if it included "average" stats in the same way as Mr Driller 2, it would be better. That's high praise indeed.
Mr Driller: DS has been criticised by a number of people for not using the full capabilities of the DS. It's very difficult to control with the stylus. But it's really not a stylus game. It doesn't really use the two screens. It does, in that the top screen shows you the blocks above you which you should avoid, but in the heat of the game you really can't look at it.
This misses the point though. Not every DS game needs to use everything the DS has to offer. Some games work best just as a traditional game. And Mr Driller: DS is an excellent example of this. It's compelling, addictive, and pure fun. It induces excitement and tension, and rewards risk-taking and quick thinking. It's a very simple concept made infinitely complex.
The additional modes this includes over standard Mr Driller make it massively superior. The Dristone mode makes it feel like a completely different game - you're not racing against time, but instead trying to drill as few times as possible. Dristone mode is analagous to Polarium's challenge mode, but while the latter introduces a lot of new play concepts (only being allowed to use one stylus movement, free move areas on all four sides, needing to clear the whole screen at once) Dristone only changes the time requirement and adds collectable crystals to expand on the strategy. It's a much more successful conversion, in all.
The time attack levels aren't as good as those in Mr Driller 2, but they're built on the same idea - one ideal route to be followed and a different theme to each one.
And the pressure mode is superb. you must race downwards collecting both air and power capsules; collecting up to three power capsules allows you to fire upwards at the big robot drill (on the top screen) which is chasing you downwards. It's Mr Driller, but with added stress. Or, indeed, pressure.
Add all this to a normal Mr Driller mode (with characters which actually act in different ways) and you have possibly the best game yet available. Get it. Now.
I've got 144 stars on Mario 64DS, but now I can't find which ones I'm missing. This game was stuck in the DS for ages because it was the best one I owned. I doubt it'll make its way back in now, for two reasons.
I was expecting Wario Ware: Touched to be a reason. It's not. I'm not saying it's a bad game; anything but. In fact, it's superb. It's just a bit short, and the woeful decision to group games according to how you play them means that there are very few modes with true replayability. One mode, for example, just has you blowing into the microphone all the time. What's the point?
Polarium, as you may have guessed, is also not a reason. In fact, I've only played it once since my last entry below.
The two reasons are Mr Driller: Drill Spirits and Zoo Keeper. I'll talk about the latter at some point soon, since I'm not sure how to express how good it is. Mr Driller: Drill Spirits is easy to talk about.
Firstly, Mr Driller: DS is better than Mr Driller. It's better than Mr Driller: Drill Land. It's on a par with Mr Driller 2. In fact, if it included "average" stats in the same way as Mr Driller 2, it would be better. That's high praise indeed.
Mr Driller: DS has been criticised by a number of people for not using the full capabilities of the DS. It's very difficult to control with the stylus. But it's really not a stylus game. It doesn't really use the two screens. It does, in that the top screen shows you the blocks above you which you should avoid, but in the heat of the game you really can't look at it.
This misses the point though. Not every DS game needs to use everything the DS has to offer. Some games work best just as a traditional game. And Mr Driller: DS is an excellent example of this. It's compelling, addictive, and pure fun. It induces excitement and tension, and rewards risk-taking and quick thinking. It's a very simple concept made infinitely complex.
The additional modes this includes over standard Mr Driller make it massively superior. The Dristone mode makes it feel like a completely different game - you're not racing against time, but instead trying to drill as few times as possible. Dristone mode is analagous to Polarium's challenge mode, but while the latter introduces a lot of new play concepts (only being allowed to use one stylus movement, free move areas on all four sides, needing to clear the whole screen at once) Dristone only changes the time requirement and adds collectable crystals to expand on the strategy. It's a much more successful conversion, in all.
The time attack levels aren't as good as those in Mr Driller 2, but they're built on the same idea - one ideal route to be followed and a different theme to each one.
And the pressure mode is superb. you must race downwards collecting both air and power capsules; collecting up to three power capsules allows you to fire upwards at the big robot drill (on the top screen) which is chasing you downwards. It's Mr Driller, but with added stress. Or, indeed, pressure.
Add all this to a normal Mr Driller mode (with characters which actually act in different ways) and you have possibly the best game yet available. Get it. Now.
Polarium
A lot of people like Polarium. It's not really clicked with me yet.
You're presented with a screen of black and white tiles. You must make each horizontal line a single colour, and it disappears. This bit works well. You turn a tile over by drawing over it with the stylus. This bit also works well.
There are two modes. The "main" mode (challenge) has new lines of blocks dropping from the top of the screen, and you must get rid of lines before the pile stacks up too high. To start with, the game gives you set pieces which are easy to get rid of. But aftera little while, it starts dropping random lines which really require you to just make single blocks turn over, getting rid of one line at a time. It just becomes no fun.
The puzzle mode is better. There's no tension here, since there's no time limit. You're presented with a single screen and must work out how to make all lines disappear at once using a single stylus movement. I like this mode; but I've got to the 46th puzzle and I just can't work it out. So it's now just frustrating.
I hope the challenge mode is one which will just click soon. Otherwise I'm a bit disappointed.
You're presented with a screen of black and white tiles. You must make each horizontal line a single colour, and it disappears. This bit works well. You turn a tile over by drawing over it with the stylus. This bit also works well.
There are two modes. The "main" mode (challenge) has new lines of blocks dropping from the top of the screen, and you must get rid of lines before the pile stacks up too high. To start with, the game gives you set pieces which are easy to get rid of. But aftera little while, it starts dropping random lines which really require you to just make single blocks turn over, getting rid of one line at a time. It just becomes no fun.
The puzzle mode is better. There's no tension here, since there's no time limit. You're presented with a single screen and must work out how to make all lines disappear at once using a single stylus movement. I like this mode; but I've got to the 46th puzzle and I just can't work it out. So it's now just frustrating.
I hope the challenge mode is one which will just click soon. Otherwise I'm a bit disappointed.
Sunday, March 20, 2005
Busy, busy, busy
I did mean to warn you that my posting here won't be very regular or reliable. I'm a consultant, you see, which means that my busyness (and business) at work swings up and down like a particularly active yo-yo. When I'm busy, I have very little time to play games, let alone write about them.
But today's my birthday, so I'm not going to do any work. Instead, I've just been given Polarium and Mr Driller: Drill Spirits for my DS. I do already have the latter, but that's the Japanese version which means I'm missing out on the amazingly relevent story and also having difficulty with the Dristone mode. So I'm really pleased to have got the UK version. Especially since it's got one-cart multiplayer.
Also, I've bought a lot of cheapie games recently from the HMV sale. They are all crap. But they were cheap, which is they key thing, since Game is currently running a promotion where you can take in 4 old games and pay 99p for a new game. The games from the HMV sale cost me from £1.99 to £3.99 each. So four games at the most is £16, which equates to a new one for £17. Even play.com can't beat that.
Four of the games I've got are reserved for the release next Friday of Timesplitters: Future Perfect. Timesplitters 2 has a lot of detractors, but I've always found it to be rather fun; especially in multiplayer mode. TS:FP has online play. It may even usurp Halo 2 from its position as my favourite Live game.
I'm slightly worried that my expectations are too high.
But today's my birthday, so I'm not going to do any work. Instead, I've just been given Polarium and Mr Driller: Drill Spirits for my DS. I do already have the latter, but that's the Japanese version which means I'm missing out on the amazingly relevent story and also having difficulty with the Dristone mode. So I'm really pleased to have got the UK version. Especially since it's got one-cart multiplayer.
Also, I've bought a lot of cheapie games recently from the HMV sale. They are all crap. But they were cheap, which is they key thing, since Game is currently running a promotion where you can take in 4 old games and pay 99p for a new game. The games from the HMV sale cost me from £1.99 to £3.99 each. So four games at the most is £16, which equates to a new one for £17. Even play.com can't beat that.
Four of the games I've got are reserved for the release next Friday of Timesplitters: Future Perfect. Timesplitters 2 has a lot of detractors, but I've always found it to be rather fun; especially in multiplayer mode. TS:FP has online play. It may even usurp Halo 2 from its position as my favourite Live game.
I'm slightly worried that my expectations are too high.
Saturday, February 19, 2005
Grand Theft Auto Advance
This game is ... well, interesting. It started off being a bit pants, really - difficult to control, difficult to understand - but after the initial confusion and struggling it became really great. Use of the powerslide became intuitive, in particular. However, there are still some severe control issue with the game - it's virtually impossible to shoot anyone with anything other than a shotgun due to the accuracy needed, which you don't get with an 8-way directional system.
Anyway, I've worked my way through the game, and I'm on the final island. Probably on close to the final mission, as well. And I've got to drive all around the island and take out about 15 hitmen before they start a war against me. So, you've got to do it in a time limit, and I'm sure it's impossible.
Firstly, you can't simply run these people over - they'll survive a couple of times, so it takes ages to kill them that way. So the quickest way is to stop next to them, get out of the car, and use the shotgun. Which I do. I had a perfect run along what I think is the optimum course, and yet I still ran out of time before I reached the last man.
It's very, very frustrating.
By the way, if you're thinking that my prose above isn't quite as lucid as it normally is, that's probably because I'm still drunk from last night.
Anyway, I've worked my way through the game, and I'm on the final island. Probably on close to the final mission, as well. And I've got to drive all around the island and take out about 15 hitmen before they start a war against me. So, you've got to do it in a time limit, and I'm sure it's impossible.
Firstly, you can't simply run these people over - they'll survive a couple of times, so it takes ages to kill them that way. So the quickest way is to stop next to them, get out of the car, and use the shotgun. Which I do. I had a perfect run along what I think is the optimum course, and yet I still ran out of time before I reached the last man.
It's very, very frustrating.
By the way, if you're thinking that my prose above isn't quite as lucid as it normally is, that's probably because I'm still drunk from last night.
Ow, my head
When hosting, you have no disincentive to drink lots.
But I am the best at Donkey Konga. Oh yes.
But I am the best at Donkey Konga. Oh yes.
Friday, February 18, 2005
Having friends over
Tonight I'm hosting. John and Kieron are coming over to play lots of games and eat pizza. We will, no doubt play Final Fantasy: Crystal Chronicles. And Zelda: Four Swords. And Pac-Man Vs.
Thursday, February 17, 2005
Halo: the Library
Next time I'm suffering from insomnia, remind me to go and play the Library on Halo.
This is where I'd got up to, and therefore this is where I started last night. Oddly, none of my friends (as in, none of my friends list) were online at all, which was a shame as I really wanted to play Outrun 2 online. I've played it offline rather a lot recently. So I put on Halo instead, given that my hands were too sore and I wasn't feeling energetic enough to play DK: Jungle Beat.
The Library is just a big, long repetitive level, which is seeming to go on forever. You go up the corridor, lots of Flood enemies come out, you backtrack while killing them. You go forward to the same place and more flood appear. And again. And again. Eventually you get to a room where the door's locked, and you have to wait there while this blue flying monitor thing unlocks the door. And unsurprisingly, more Flood appear. And more. And then you go up the corridor ...
I'd gone up two floors by the time I switched off, and had got to another security room. The trick with this one was that not only was the door in front locked, but the one behind also closed. I was so surprised by this variation that I promptly died.
Halo was great until this point, but I can forsee this going on for another fifteen floors, all exactly the same, just to lengthen the game. And I can't see the point in that - I'd actually prefer to have a game that was quicker to finish which I'd then want to play again. If I ever finish Halo, I'll be put off from restarting because I'll know to complete the game, you've got to get through the Library. Which is just getting rather dull.
Actually, it's made worse by the lack of tactics needed. With the Covenant, you had to think hard about your actions - could you kill a few of them from long distance without others noticing? Could you force them to attack you in a certain way? The Covenant AI was great, and meant you had to strategise constantly. The flood just run towards you to attack. You can't really plan how to take them on, you have to just go and shoot as many as you can as quickly as you can.
Oh, and try not to run out of ammo.
In other news, Mario 64 DS is still great, and I have 75 stars, with only a few minigames left locked. And the library in Boo's house is tiny.
This is where I'd got up to, and therefore this is where I started last night. Oddly, none of my friends (as in, none of my friends list) were online at all, which was a shame as I really wanted to play Outrun 2 online. I've played it offline rather a lot recently. So I put on Halo instead, given that my hands were too sore and I wasn't feeling energetic enough to play DK: Jungle Beat.
The Library is just a big, long repetitive level, which is seeming to go on forever. You go up the corridor, lots of Flood enemies come out, you backtrack while killing them. You go forward to the same place and more flood appear. And again. And again. Eventually you get to a room where the door's locked, and you have to wait there while this blue flying monitor thing unlocks the door. And unsurprisingly, more Flood appear. And more. And then you go up the corridor ...
I'd gone up two floors by the time I switched off, and had got to another security room. The trick with this one was that not only was the door in front locked, but the one behind also closed. I was so surprised by this variation that I promptly died.
Halo was great until this point, but I can forsee this going on for another fifteen floors, all exactly the same, just to lengthen the game. And I can't see the point in that - I'd actually prefer to have a game that was quicker to finish which I'd then want to play again. If I ever finish Halo, I'll be put off from restarting because I'll know to complete the game, you've got to get through the Library. Which is just getting rather dull.
Actually, it's made worse by the lack of tactics needed. With the Covenant, you had to think hard about your actions - could you kill a few of them from long distance without others noticing? Could you force them to attack you in a certain way? The Covenant AI was great, and meant you had to strategise constantly. The flood just run towards you to attack. You can't really plan how to take them on, you have to just go and shoot as many as you can as quickly as you can.
Oh, and try not to run out of ammo.
In other news, Mario 64 DS is still great, and I have 75 stars, with only a few minigames left locked. And the library in Boo's house is tiny.
Monday, February 14, 2005
Donkey Kong: Jungle Beat
Game have an offer on at the moment, of any chart game for £29.99. This makes Game as cheap as, if not cheaper than, online retailers. It's not good news for small independent shops - Game have managed to secure lower wholesale rates due to the volume of stock they purchase, and as a result are able to decrease prices and still make a profit, while their competitors make a loss.
Anyway. I took advantage of this offer to buy Donkey Kong: Jungle Beat. It's a game that's controlled with bongos - indeed - and is utterly fabulous. It does, however, have a disadvantage. You can only buy the game packaged with bongos, and I've already got two sets of drums. I bought Donkey Konga when it came out, see, and bought a second set of drums then so my girlfriend could join in.
Nintendo UK, in its infinite wisdom, aren't letting you buy the game seperately for, say, £20. Instead, you must buy the game plus bongos for £40 (or, as I did, £30), and then sell the bongos on. This means that the market is flooded with cheap "second-hand" (but as new) bongos, and nobody's going to pay full price for a second set for Donkey Konga any more. Nintendo has, in effect, lost themselves some money, since they could have sold the game for £20, additional bongos for £25 (as they are actually priced), and not destroyed the market for the latter.
But, in any case, Jungle Beat is an excellent game, thoroughly recommended.
Anyway. I took advantage of this offer to buy Donkey Kong: Jungle Beat. It's a game that's controlled with bongos - indeed - and is utterly fabulous. It does, however, have a disadvantage. You can only buy the game packaged with bongos, and I've already got two sets of drums. I bought Donkey Konga when it came out, see, and bought a second set of drums then so my girlfriend could join in.
Nintendo UK, in its infinite wisdom, aren't letting you buy the game seperately for, say, £20. Instead, you must buy the game plus bongos for £40 (or, as I did, £30), and then sell the bongos on. This means that the market is flooded with cheap "second-hand" (but as new) bongos, and nobody's going to pay full price for a second set for Donkey Konga any more. Nintendo has, in effect, lost themselves some money, since they could have sold the game for £20, additional bongos for £25 (as they are actually priced), and not destroyed the market for the latter.
But, in any case, Jungle Beat is an excellent game, thoroughly recommended.
Sunday, February 13, 2005
Americanisation
"Why do you think that honeydew is the money melon?"
What? If you're American, let me just point out to you that that question makes absolutely no sense to anyone else in the world.
And yet it's what Blogger just asked me.
Do I look American? Do I miss the "u" out of colour, labour and humour?
(Note: this is why American jokes aren't funny. When you are talking to them, you can easily tell them that, for them, there's no "u" in humour.)
Bah. They should be asking me which type of tea I like best.
What? If you're American, let me just point out to you that that question makes absolutely no sense to anyone else in the world.
And yet it's what Blogger just asked me.
Do I look American? Do I miss the "u" out of colour, labour and humour?
(Note: this is why American jokes aren't funny. When you are talking to them, you can easily tell them that, for them, there's no "u" in humour.)
Bah. They should be asking me which type of tea I like best.
Sausage sandwiches and Metroid Prime
Is there a more perfect foodstuff than sausage sandwiches? They're also about the only thing that I make better than my mum used to. She always cut a sausage into four thin strips, whereas I use two sausages per sandwich, cutting them only in half. Lightly toasted bread, tomato sauce, a bit of butter ... oh, and orange juice on the side.
Anyway, I've been gaming this weekend. It started on Friday night, when I was playing Halo 2 online. I finally beat someone at Head to Head. Well, I almost did. The score was up to 7-1 to me, and the other person quit. I will hate him forever.
Then yesterday (Saturday), I played Metroid Prime. Not the sequel, the original. I did play it for a while when I first got it, up to about 9% of the way in. Then I got to this big plant boss thing which I just couldn't defeat. I tried loads of times and then gave up.
But yesterday I killed him first time.
Interesting how I think he's a him. I suppose I wouldn't expect a female to wear a skull as part of facial decoration. And no lipstick.
Anyway, so overawed was I by this that I ended up playing for another two hours non-stop. You know something's good when you do that.
Also yesterday, I played Outrun 2. I find the mission mode rather hard, but I do enjoy the arcade game. I took the right turns all the way and beat my best time. So that was pleasing. The desert stage, as you go over the hill, is still awe-inspiring. It's just a shame that you're going past it so fast.
Then today, I've been playing Halo. I met the Flood for the first time, and rather enjoyed the way you can set chain reactions off. I'm now in the library, which I've been told is a long monotonous level. Oh joy.
Anyway, I've been gaming this weekend. It started on Friday night, when I was playing Halo 2 online. I finally beat someone at Head to Head. Well, I almost did. The score was up to 7-1 to me, and the other person quit. I will hate him forever.
Then yesterday (Saturday), I played Metroid Prime. Not the sequel, the original. I did play it for a while when I first got it, up to about 9% of the way in. Then I got to this big plant boss thing which I just couldn't defeat. I tried loads of times and then gave up.
But yesterday I killed him first time.
Interesting how I think he's a him. I suppose I wouldn't expect a female to wear a skull as part of facial decoration. And no lipstick.
Anyway, so overawed was I by this that I ended up playing for another two hours non-stop. You know something's good when you do that.
Also yesterday, I played Outrun 2. I find the mission mode rather hard, but I do enjoy the arcade game. I took the right turns all the way and beat my best time. So that was pleasing. The desert stage, as you go over the hill, is still awe-inspiring. It's just a shame that you're going past it so fast.
Then today, I've been playing Halo. I met the Flood for the first time, and rather enjoyed the way you can set chain reactions off. I'm now in the library, which I've been told is a long monotonous level. Oh joy.
Monday, January 24, 2005
I've been meaning to do this for a while
But it takes a very late hour and me being very bored for me to do it.
Whether I ever write in here again remains to be seen. I'm meant to be rather busy at the moment ...
Whether I ever write in here again remains to be seen. I'm meant to be rather busy at the moment ...
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