Tuesday, October 18, 2005

Sonic Heroes

Sonic Adventure was great. Sonic Adventure 2 was also great - I even enjoyed the crystal searching that everyone else seemed to despise. However, there was one level that I got fed up of - it involved Sonic being blasted around by cannons and then missing a grind rail. I got fed up of the grind rails.

How overjoyed I was, therefore, to see the grind rails make a reappearance in Sonic Heroes. But they've made them even better. No longer can you just jump and land near them, and the game gives you the benefit of the doubt. No, now you can jump and even pass through them without the game registering. Sometimes you have to stand next to the start and press B, but that doesn't always work. Very odd.

And boss battles. In the good old Sonic games, you could watch the boss for a while, avoiding his attacks, working out when and where he was vulnerable. Sonic Heroes has to tell you, and more to the point Sonic Heroes has to tell you because half the time the camera hasn't managed to get Robotnik on the screen. Dire.

Yet I'm enjoying the game - it has a certain carefree easiness to it which means you don't mind dying a few times through random issues, since you know you'll get past that bit sooner or later. There a lot of speed and destructiveness and fun. As long as there are no grind rails.

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