Sunday, April 14, 2013

Bulletstorm: I'm not a git, unfortunately

Bulletstorm is a big-budget first person shooter which, in the time I've played it, follows the standard formula pretty closely.  Its big innovation is that instead of a melee button you have a kick button, which sends enemies flying off in slow motion so you can shoot them more while they fall; you also have a leash that you can use to pull enemies towards you or throw them around.  You get different amounts of upgrade points for different enemy deaths, meaning that you are meant to think about how to vary your killing; in reality it's easy to simply use the leash over and over again and not worry about upgrades.

It wouldn't be a classic FPS without the lead character being moody and a bastard, of course.  Grayson has an awful personality, unable to admit his mistakes, revelling in killing the inhabitants of a planet he's crashed onto, looking for revenge because he was once tricked into killing some other people thinking they were evil.  Why they needed to be killed and not arrested, I have no idea.  The dialogue's at the twelve-year-old-mentality level, jokes about other character's mothers and other such crap.

As such, I can't really be bothered to continue playing it.  The game itself is reasonably fun, but it's wrapped up in something massively unappealing and I just don't relate to the character I'm playing as at all.  Films can get away as having a bastard as the main character, because you're not expected to carry out their actions.  Games don't have that luxury.

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