Saturday, August 03, 2013

Nintendo Land: being a pikmin

I've been on holiday for the past week with my extended family, and as part of that my brother took along his Wii U.  We played Mario Chase a lot, which (as you'd expect) works best with five players.  We also played Animal Crossing: Sweet Day a fair bit, as everyone finds it hilarious when people are waddling around with massive heads.

On the last day, I played through many levels of Pikmin Adventure with my brother, switching roles every couple of checkpoints.  It works really well as a co-operative game, though at the end of each level you're shown who played better throughout.

Look at my contribution!

The game is very pretty, with an interesting aesthetic of robotic versions of the typical Pikmin enemies.  They have obvious hit points, which you can then throw pikmin onto, including any player-controlled pikmin.

The game predates the flying pikmin of Pikmin 3, but that doesn't mean you don't get airborne.  One annoyance is that even if Olimar and all player pikmin are on a launch pad, Olimar has to call the pikmin to him before the launch pad will launch.

It's good fun throwing player pikmin into random areas.


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