Sunday, January 05, 2014

Tearaway: lots of style

Tearaway is the game that most made me want a PS Vita, and it's not disappointed.  I loved the idea of LittleBigPlanet but found the execution a bit iffy - and the controls were awfully floaty. I was never going to get into level designing or clever mechanics, either, due to a lack of time.

Tearaway is from the people who made LBP but without the faff, an added dimension, and an even more stylish identity.  Everything's made out of paper - indeed, you can download papercraft templates to make everything in real life - and the many odd control methods on the Vita are used in an intelligent way, only occasionally feeling like they're stuck in for effect.  Poking the back panel pushes up diaphragms or even allows your finger to poke into the world.  The front camera projects your face onto the sun.  The touch screen allows you to directly manipulate parts of the world.  I'm just waiting for the game to require me to shout something.

It's a but of a collectathon in the bad tradition of Rare games, but as soon as you decide that you're not required to find all the presents and photo opportunities and confetti, the journey through the levels is much more fun.  Depending on the length of the game, I may even be back to find more bits.

The levels are nicely varied and there are some clever bits of platforming required.  I've now regained the powers to jump and roll into a ball, and the way in which the levels were constructed before these powers were available was ingenious at times.

I am the "you", and my ugly mug shines down upon the people. Guilt of that alone means I want to carry on and complete this as soon as possible!

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