Saturday, March 22, 2014

New Super Mario Bros U: completed!

I left this alone for a long time - I'm not sure why, it may have been because some of the levels were a little too frustrating.  Indeed, after I went back to it a week ago, there have been a few instances where after completing a level I've had to put the controller down and walk away.  Alternatively, I've had to go back to an early stage in order to get a few more lives ...

Anyway, on returning it appeared that there were relatively few stages to complete until I reached the castle, which was hidden in a cloud of smog.  Or maybe magic smoke.

Some of the levels in the castle were really difficult.  I think the hardest was a level where you stood on a tilting platform, which you steered by tilting the gamepad.  At the same time, you had to control Mario jumping on switch blocks, throwing bombs off the platform, and avoiding getting stuck (so that the rising lava didn't catch up).

Eventually, I got to the final door ...

... and the final boss fight harked back to the original Super Mario Bros, where jumping past Bowser and hitting the button caused him to fall down and die.  Most amusing.

Of course, that wasn't the end, and Bowser came back four times the size and meaner than ever.  Luckily, Bowser Jr was there to lend me his little hovering thing, so I could get high enough to jump on Bowser's head.  It took me a couple of attempts, but he soon departed.

That's one strong hovercraft.

Of course, although I've marked this completed (I've seen the end credits after all), there's a lot of the game remaining.  I've not collected all the large coins on each stage - I went back after seeing the credits and collected the coins on Acorn Plains, just so I could play one level on Star Road.  There was one coin that eluded me for ages, and it turns out it was on a hidden route off another hidden route.

I'll go back to this one day soon, but for now I've still got NSMBW to complete ...

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