Dear Esther (Mac)
The end sequence will probably stay with me for a long time - but only when combined with the crash scene and hospital bed at the bottom of the cave.
Dancing Stage (arcade)
I only played this a couple of times, at the Trocadero. The machine felt huge, and even before getting on the platform you felt energised by the lights and colours. I had seen someone playing already, so knew what to expect, but the first time that two arrows came up the screen at the same time still threw me off guard. Unfortunately none of the home versions quite hit the same spot, partially because of crappy dance mats.
Daytona USA (arcade)
A four-player cabinet at the bowling alley in Bexleyheath. I had just learnt to let the back drift out and powerslide around the corners, and overtook my friend John doing so. He shouted at me that it wasn't a powerslide, just a lucky skid. So I did it again the next race.
Desert Strike (Mega Drive)
I actually remember this more from my playthrough on the PSP, given the use of save states which allowed me to actually complete the game. There were a number of memorable points, but the best was chasing the madman across the map in his speedboat at the end of the penultimate level. I was raining missiles on the speedboat the whole time and it didn't explode. Of course not; where would the last level come in if that happened?
Donkey Konga (GameCube)
The instructions speeding up a few bars into Don't Stop Me Now. We played this again recently, and it's still great.
Doshin the Giant (GameCube)
I played this when it was first released, back in 2002, to completion. I can remember very little of it now, other than the moment when I first realised you could pick up and throw villagers. I did it many times and they all hated me, so I had to restart the day.
DLC Quest (PC)
Three points:
I have never completed the last level because it was just too hard.
The end sequence will probably stay with me for a long time - but only when combined with the crash scene and hospital bed at the bottom of the cave.
Dancing Stage (arcade)
I only played this a couple of times, at the Trocadero. The machine felt huge, and even before getting on the platform you felt energised by the lights and colours. I had seen someone playing already, so knew what to expect, but the first time that two arrows came up the screen at the same time still threw me off guard. Unfortunately none of the home versions quite hit the same spot, partially because of crappy dance mats.
Daytona USA (arcade)
A four-player cabinet at the bowling alley in Bexleyheath. I had just learnt to let the back drift out and powerslide around the corners, and overtook my friend John doing so. He shouted at me that it wasn't a powerslide, just a lucky skid. So I did it again the next race.
Desert Strike (Mega Drive)
I actually remember this more from my playthrough on the PSP, given the use of save states which allowed me to actually complete the game. There were a number of memorable points, but the best was chasing the madman across the map in his speedboat at the end of the penultimate level. I was raining missiles on the speedboat the whole time and it didn't explode. Of course not; where would the last level come in if that happened?
Donkey Konga (GameCube)
The instructions speeding up a few bars into Don't Stop Me Now. We played this again recently, and it's still great.
Doshin the Giant (GameCube)
I played this when it was first released, back in 2002, to completion. I can remember very little of it now, other than the moment when I first realised you could pick up and throw villagers. I did it many times and they all hated me, so I had to restart the day.
DLC Quest (PC)
Three points:
- Being unable to move left at the start of the game, and audio cutting out. I thought the game was broken; evidently not.
- Meeting an NPC called Phil at the end of a long cave, who informed me that he was just there to fill space.
- The ending of the game not actually being the ending of the game unless you buy some DLC and finish it.
I have never completed the last level because it was just too hard.
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