Generally, I like to play games through on their 'normal' setting first, since I think that's the way they've been designed to be played. But I think in Astro Boy's case, "normal" means "we're having a laugh". It's hard. I'm only up to the third level, and have had to try each boss section around five times at least in order to beat it. The in-between-boss sections are a bit easier, but they're still frantic.
But that's good. The limited number of buttons on the GBA means that the controls are simplistic, and as a result you can concentrate on the game's fun rather than wresting with what you're doing. You don't feel the game is unfair, as such; you just feel that it's too hard.
But it's hard in a good way, and it makes you want to play more. The only problem is that it's not really suited to playing on the move - especially with the way the buses and tubes jolt around all over the place - so it's a play-at-home kind of game. On the GBA.
I want to try and keep track of which games I'm playing. I hope this will encourage me to complete more games, rather than simply buy more and more to try them. I'm not sure if it'll work.
Saturday, July 23, 2005
Wednesday, July 20, 2005
Goldeneye: Lipstick and Blusher Agent
I was playing with a couple of friends on Xbox Live last night (one of whom is responsible for the play-on-the-word-rouge in the title). We played Halo 2, and Project Gotham Racing 2, and Rainbow Six 3 - in the last, we even managed to complete a level, which was quite amazing for us, given Kieron's propensity to get lost and my propensity to die. Then we decided to go and try Goldeneye: Rogue Agent, which we all have due to the genius that was the senitel weapon in Nightfire. There's no senitel weapon in Rouge Argent.
Anyway, we went online, and found that we were the only people in the world playing the game. Three of us. Never mind; we're quite happy to blow each other up, shoot each other, and try and activate a pit as the others walk over it.
But we couldn't. Unless there's some hidden option which we've entirely missed, it seems that each map has a fixed number of people that are needed to play on it. Unless there are that many people, the game won't start, and while you can go around and kill others and pick up weapons and so on, it won't keep score.
There are three maps on which you can play with two players. For the rest, you need at least four. There is no map you can play with just three players. None of us has ever seen anyone else playing the game online. As a result, 90% of the game's online content is utterly useless and will never be played by anyone.
It's a shame, as some of the arenas look quite interesting. There's certainly been some care put into the way they were designed, and there's a fair few good ideas floating around. If I were one of the level designers, I'd be feeling amazingly downheartened knowing that due to iditoic decisions made by the game design team, my maps could never actually be properly used.
Good job, EA.
Anyway, we went online, and found that we were the only people in the world playing the game. Three of us. Never mind; we're quite happy to blow each other up, shoot each other, and try and activate a pit as the others walk over it.
But we couldn't. Unless there's some hidden option which we've entirely missed, it seems that each map has a fixed number of people that are needed to play on it. Unless there are that many people, the game won't start, and while you can go around and kill others and pick up weapons and so on, it won't keep score.
There are three maps on which you can play with two players. For the rest, you need at least four. There is no map you can play with just three players. None of us has ever seen anyone else playing the game online. As a result, 90% of the game's online content is utterly useless and will never be played by anyone.
It's a shame, as some of the arenas look quite interesting. There's certainly been some care put into the way they were designed, and there's a fair few good ideas floating around. If I were one of the level designers, I'd be feeling amazingly downheartened knowing that due to iditoic decisions made by the game design team, my maps could never actually be properly used.
Good job, EA.
Monday, July 11, 2005
Solitaire?
I've had very little patience for games recently, which is odd. I put on Ocarina of Time, walked around a bit, and turned it off because I couldn't be bothered to get back into it. I put Pikmin 2 into the GC, turned it on, watched the intro, and realised I wanted to put more than just half an hour into it on my first play since it's such a charming game. I managed one more checkpoint in Halo before turning it off.
About the only game I've played to any great extent is Bomberman DS, and that's because the games don't last too long.
It's probably because it's hot. This has two effects: firstly, it makes everyone irritable; and secondly, it means you want to go outside more. And the sun refelcts off of the DS's screens to make seeing whatever you're playing next to impossible.
Three gold crowns in WarioWare Touched, though.
About the only game I've played to any great extent is Bomberman DS, and that's because the games don't last too long.
It's probably because it's hot. This has two effects: firstly, it makes everyone irritable; and secondly, it means you want to go outside more. And the sun refelcts off of the DS's screens to make seeing whatever you're playing next to impossible.
Three gold crowns in WarioWare Touched, though.
Tuesday, July 05, 2005
Bomberman DS
Thank God for idiot Dixons staff who don't understand the concept of release dates.
It's really good. And I've only been able to play the single player so far, which is normally crap on Bomberman games, so for me to think it's great already must be saying something. The single player game is a basic SNES/Mega Drive type game, where you have to go through the level killing the enemies and clearing the blocks until you find the exit. It looks quite pretty, but the graphics are a bit simplified (which at least means that they're clear on the screen).The clever bit is that when you pick up a powerup, it isn't automatically added to your character's abilities. Instead, they're stored on the bottom screen, and to activate them you have to touch them. When you die, you lose the powerups you've activated, but not those that you've stored. So you can come back with three bombs and longer fire each time, as long as you've not been using them all before.
Of course, you control normally using the D-pad and the buttons, so you'll end up with thumb prints all over the bottom screen since it's not really possible to use the thumb strap. The buttons are nice and large so you can easily select what you want; the most common powerups are all grouped together so you won't have to concentrate too much on finding what you want.
I'm up to the second location now after about an hour's play, because I'm crap. I've faced one boss, whose level took up both screens (which got quite tricky), and am currently hating those ghost things that float over the blocks.
Hopefully I'll be able to play some multiplayer soon. Up to 8 players, off a single card. Yum.
It's really good. And I've only been able to play the single player so far, which is normally crap on Bomberman games, so for me to think it's great already must be saying something. The single player game is a basic SNES/Mega Drive type game, where you have to go through the level killing the enemies and clearing the blocks until you find the exit. It looks quite pretty, but the graphics are a bit simplified (which at least means that they're clear on the screen).The clever bit is that when you pick up a powerup, it isn't automatically added to your character's abilities. Instead, they're stored on the bottom screen, and to activate them you have to touch them. When you die, you lose the powerups you've activated, but not those that you've stored. So you can come back with three bombs and longer fire each time, as long as you've not been using them all before.
Of course, you control normally using the D-pad and the buttons, so you'll end up with thumb prints all over the bottom screen since it's not really possible to use the thumb strap. The buttons are nice and large so you can easily select what you want; the most common powerups are all grouped together so you won't have to concentrate too much on finding what you want.
I'm up to the second location now after about an hour's play, because I'm crap. I've faced one boss, whose level took up both screens (which got quite tricky), and am currently hating those ghost things that float over the blocks.
Hopefully I'll be able to play some multiplayer soon. Up to 8 players, off a single card. Yum.
Saturday, July 02, 2005
Singles: Flirt Up Your Life!
Take The Sims. Give it a bit of a graphical polish. Add a proper storyline. Add naughty bits. Remove half the game's options and gameplay. Add a ropey control interfact, stuttery animation, and continual crashes. Retitle the game to "Singles: Flirt Up Your Life".
I'm glad I only spent £2 on this in the sale.
I'm glad I only spent £2 on this in the sale.
Thursday, June 30, 2005
World Championship Poker DS
Or "Annoying Animations and Random Decisions Poker". Luckily, the animations can be turned off. The poor AI can't. The computer seems to realise that it's playing for pretend money, and as a result doesn't really try too hard. It certainly doesn't learn from my decisions. It often makes no attempt to increase the betting amount when it's got an unbeatable hand, even by a small amount.
It's also really poor graphically - the cards look like they've been imported from a Game Boy Colour version, and the 3D models of the players are as ropey as a tall ship.
Yet it's still fun. There's a wealth of different types of poker game to play, and it can get very tense when you're betting loads on a relatively small hand. It's quite revealing, however, that the best bits about this game are actually the bits to do with real-life poker.
It's also really poor graphically - the cards look like they've been imported from a Game Boy Colour version, and the 3D models of the players are as ropey as a tall ship.
Yet it's still fun. There's a wealth of different types of poker game to play, and it can get very tense when you're betting loads on a relatively small hand. It's quite revealing, however, that the best bits about this game are actually the bits to do with real-life poker.
Saturday, June 25, 2005
Buying games I'll never play
There have been some good sales on recently - HMV, Virgin, even Game, and as a result I've bought quite a few new games.
And I know I'll not play half of them. Ever. Some were just £2, so it was a "couldn't say no" decision, but what's the point if I'm not going to even open the box? Rogue Ops, Armed and Dangerous, Terminator 3: Rise of the Machines ... why did I buy them?
One day soon, I will try every game that I've bought but never played. Better make that a weekend. Maybe there will be some undiscovered gems. I doubt it.
And I know I'll not play half of them. Ever. Some were just £2, so it was a "couldn't say no" decision, but what's the point if I'm not going to even open the box? Rogue Ops, Armed and Dangerous, Terminator 3: Rise of the Machines ... why did I buy them?
One day soon, I will try every game that I've bought but never played. Better make that a weekend. Maybe there will be some undiscovered gems. I doubt it.
Sunday, June 12, 2005
Rainbow Six 3
In most games, I enjoy being stealthy, hiding from enemies, attacking them when they least expect it. So I should enjoy RS3. And I do, sort of.
But this game is massively hard. Some of the missions rely on you not being spotted, which would be all very well if it weren't for the perfect eyesight the enemy appears to have. You can ease a door open very slowly, to see if there's anyone on the other side - but by the time you've opened it enough to see through, the enemy's seen you. So instead it becomes a case of trial and error, trying every door and then restarting if you're unlucky. Not masses of fun.
It's much better on Xbox Live, but not because the game changes significantly; instead, you can talk to your teammates as you go through the level for the fifteenth time.
I'm sure it'll grow on me, if I play it enough. I'm not sure if I will though.
But this game is massively hard. Some of the missions rely on you not being spotted, which would be all very well if it weren't for the perfect eyesight the enemy appears to have. You can ease a door open very slowly, to see if there's anyone on the other side - but by the time you've opened it enough to see through, the enemy's seen you. So instead it becomes a case of trial and error, trying every door and then restarting if you're unlucky. Not masses of fun.
It's much better on Xbox Live, but not because the game changes significantly; instead, you can talk to your teammates as you go through the level for the fifteenth time.
I'm sure it'll grow on me, if I play it enough. I'm not sure if I will though.
Friday, June 03, 2005
Halo 2: killtacular
I've won a few games of Halo 2 online. This is quite amazing for me.
Thursday, May 26, 2005
Yoshi: Touch 'n' Go
As I previously said, Sprung's taken a back seat to Yoshi. This is a marvellous game, if a little misunderstood. Using the graphical style of Yoshi's Island (on the SNES), people were expecting this to be a progressional platformer, where you had to clear each stage to get to the next. It's not - well, with the exception of Marathon mode. It's really an arcade game, where you have to get the highest score possible.
The game's split into two sections:
The game's split into two sections:
- Baby Mario falls from the sky, and you must draw clouds to guide him to coins and stars, and to trap enemies so they cannot hurt him.
- Yoshi walks from left to right (or right to left, if you're left-handed) constantly, and you must draw clouds to ensure he doesn't fall off the bottom of the screen, get hit by enemies, or die in any other way. You can throw eggs at enemies, or to pick up coins.
Monday, May 23, 2005
Quick update
Other games which are ongoing:
Zelda: Oracle of Ages
I can't find Jabu Jabu. Stupid monster thing.
Zelda: Ocarina of Time
I'm now a grown-up, going through the forest dungeon bit by bit. I've come across four fire-stealing ghosts and am trying to track them down.
Halo
I can't remember where I am - I got through the library, at least. I must play this again soon before I forget that it's quite good.
Sprung
Some way through Becky's story, but I've been distracted from it by Yoshi's Touch 'n' Go, which I bought on Friday.
Goldeneye: Rogue Agent
I've given up on the entirely unfair and poorly-structured single-player. I played John over Xbox Live on Friday, and it was OK - apart from the fact that we were the only two people on it, and every time a game ended we were dumped apart and had to try and find each other again - no game lobbies or so on.
In Memoriam
The problem is that I sit at the computer, go to play In Memoriam, and instead end up playing on the Internet for two hours instead.
Populous: the Beginning
Still trying to get past all three of the worlds that make up the ninth level. They're not easy.
Well, there you go. There's lots of other games that I'm part-way through, but I don't want to guilt-trip myself too much.
Zelda: Oracle of Ages
I can't find Jabu Jabu. Stupid monster thing.
Zelda: Ocarina of Time
I'm now a grown-up, going through the forest dungeon bit by bit. I've come across four fire-stealing ghosts and am trying to track them down.
Halo
I can't remember where I am - I got through the library, at least. I must play this again soon before I forget that it's quite good.
Sprung
Some way through Becky's story, but I've been distracted from it by Yoshi's Touch 'n' Go, which I bought on Friday.
Goldeneye: Rogue Agent
I've given up on the entirely unfair and poorly-structured single-player. I played John over Xbox Live on Friday, and it was OK - apart from the fact that we were the only two people on it, and every time a game ended we were dumped apart and had to try and find each other again - no game lobbies or so on.
In Memoriam
The problem is that I sit at the computer, go to play In Memoriam, and instead end up playing on the Internet for two hours instead.
Populous: the Beginning
Still trying to get past all three of the worlds that make up the ninth level. They're not easy.
Well, there you go. There's lots of other games that I'm part-way through, but I don't want to guilt-trip myself too much.
Project Gotham Racing 2: silver arcade completed!
Yes, that time is correct. I've just completed the Kudos World Series at silver level, which I've been trying to do for the past year and a half. This evening I just burned through the last eight challenges with very little hassle at all, after not playing the game for about six months. I've unlocked three new flashy cars, and feel good about myself. No way that I'll ever manage to get all golds, and there are two other modes - arcade and time trial - which I doubt I'll ever progress much on.
But at least I feel like I could play PGR3, when it's released.
But at least I feel like I could play PGR3, when it's released.
Friday, May 20, 2005
Sprungo away
So much for it being short - it's instead pretty painful. So far there've been quite a few memory tests which got very dull indeed, and even more absolutely random responses which appeared wrong but were in fact the right path to take. I've now finished one half of the story, and have started on Becky's side. I'm guessing that there were no attractive females on the programming or story team, since nobody seems to know exactly how men react to an attractive girl asking them questions. Some of the replies are utterly implausable, and it's therefore even more difficult to choose the correct response. Sigh.
Tuesday, May 17, 2005
Sprung
It's a "dating game". In fact, it's a "choose the correct response from this limited list and we'll let you progress" game. It's dull and poorly thought out and overly random. The thing is, though, you get the idea it's going to be quite short, so it's worth just trying each choice until you get the right one in the knowledge it's one step closer to the end of the game. I want to complete it, even if it is really quite crap.
Thursday, May 12, 2005
Legend of Zelda: Ocarina of ... no, Oracle of Time. Ages. Something
I'm not half getting confused between the two. I wanted to use the boomerang in Ocarina of Time last night, and then realised I haven't got one. And the switch shot would be a lifesaver in a lot of places. Equally, in Oracle of Ages, I keep thinking that I need to use my catapualt, and then realise that I've only got a seed shooter, which isn't quite the same.
It's made worse by the fact that last night, in Ocarina of Time, I was battling through Jabu Jabu's stomach for a while. With a very annoying whiny girl who won't even walk anywhere, so you have to carry her. Idiot. And then on the tube this morning, in Oracle of Ages, I managed to find the kindom of the Zoras and was sent on a trip ... into Jabu Jabu's stomach. Great.
However, Ocarina of Time is growing on me now. Trying to find the Zoras' place was frustrating, as the only thing you know about them is that they're a water-loving people, so I went and searched around the massive lake that appeared on the map screen. And they weren't there. But anyway. At least there seems to be some purpose now.
It's made worse by the fact that last night, in Ocarina of Time, I was battling through Jabu Jabu's stomach for a while. With a very annoying whiny girl who won't even walk anywhere, so you have to carry her. Idiot. And then on the tube this morning, in Oracle of Ages, I managed to find the kindom of the Zoras and was sent on a trip ... into Jabu Jabu's stomach. Great.
However, Ocarina of Time is growing on me now. Trying to find the Zoras' place was frustrating, as the only thing you know about them is that they're a water-loving people, so I went and searched around the massive lake that appeared on the map screen. And they weren't there. But anyway. At least there seems to be some purpose now.
Tuesday, May 10, 2005
Legend of Zelda: Oracle of Ages
Driven by my relative lack of success with Ocarina of Time, I've picked up Oracle of Ages again to try and finish that. My last save was just after I got the fifth Essence thingy, so after wandering around aimlessly for a bit I found new places to go and the sixth dungeon. And it was pretty easy - no lives lost at all, and it only took me two tube journeys.
And then when I got outside I was easily able to pick up the story again - there's this fairy type person called Nayru who's a goodie but is currently a baddie because the evil spirit witch thing has possessed her body. And so she's currently being held in the castle of Queen Ambi, who doesn't let Link into the building on account of his female rescuing tendancies. But when you come out of the fifth level, Ambi's gone for a walkabout and you can try and sneak in. Even though there are still guards around.
I like this game.
And then when I got outside I was easily able to pick up the story again - there's this fairy type person called Nayru who's a goodie but is currently a baddie because the evil spirit witch thing has possessed her body. And so she's currently being held in the castle of Queen Ambi, who doesn't let Link into the building on account of his female rescuing tendancies. But when you come out of the fifth level, Ambi's gone for a walkabout and you can try and sneak in. Even though there are still guards around.
I like this game.
Sunday, May 08, 2005
Legend of Zelda: Ocarina of Time
I never played Zelda: Ocarina of Time on the N64, but I now have two copies of it for the Gamecube - one which came with my copy of The Wind Waker, and one on the Collector's Edition. The only Zelda game I'd played before I got my Gamecube was Link's Awakening on the Game Boy, and I hadn't finished that at that point.
So, I played The Wind Waker, and was absolutely amazed. It's a great game, with a gripping story and superb gameplay. I loved it. I played it through to completion, beating both John and Kieron to the end. In fact, Kieron's still not finished it. He should be ashamed.
After that, I managed to finish Link's Awakening despite having left it alone for over two years. Two down.
And I started Ocarina of Time. Everyone has always said that it's a better game than the Wind Waker, and still overshadows anything since. And I have to say, I think that's a load of rubbish.
As I said, I started Ocarina of Time after completing Link's Awakening, around a year and a bit ago. I've just got around to carrying on with it, because I was rather underwhelmed with it. It doesn't have the elegance of The Wind Waker, or the pacing, or the drive to it. There's nothing that's compelling me to carry on, other than the promise from so many people that it's a great game.
Maybe I'm not being fair - I'm not that far through the game (I'm up on Death Mountain, in the cavern, trying to find something nasty). I'm going to put another hour into it now. But I'm still more compelled to play Oracle of Ages, since with that I can see what I'm ultimately trying to do.
In other news, Lego Star Wars is still great.
So, I played The Wind Waker, and was absolutely amazed. It's a great game, with a gripping story and superb gameplay. I loved it. I played it through to completion, beating both John and Kieron to the end. In fact, Kieron's still not finished it. He should be ashamed.
After that, I managed to finish Link's Awakening despite having left it alone for over two years. Two down.
And I started Ocarina of Time. Everyone has always said that it's a better game than the Wind Waker, and still overshadows anything since. And I have to say, I think that's a load of rubbish.
As I said, I started Ocarina of Time after completing Link's Awakening, around a year and a bit ago. I've just got around to carrying on with it, because I was rather underwhelmed with it. It doesn't have the elegance of The Wind Waker, or the pacing, or the drive to it. There's nothing that's compelling me to carry on, other than the promise from so many people that it's a great game.
Maybe I'm not being fair - I'm not that far through the game (I'm up on Death Mountain, in the cavern, trying to find something nasty). I'm going to put another hour into it now. But I'm still more compelled to play Oracle of Ages, since with that I can see what I'm ultimately trying to do.
In other news, Lego Star Wars is still great.
Tuesday, May 03, 2005
Pokémon LeafGreen
No idea why I bought this over the Ruby or Sapphire versions. I used to have Pokémon Yellow, and of course this is basically the same game but with some different pokémon to collect and starting with a different one. But anyway. I only ever play this a little bit at a time, which doesn't help with remembering which pokémon types beat other types. Or what I'm meant to be doing. Or where I'm meant to be going.
But I can't play it for massive long periods, because I find it gets rather repetitive. And I don't have the time. Which is a shame, since it is a great game, and one day I hope to have caught them all.
But I can't play it for massive long periods, because I find it gets rather repetitive. And I don't have the time. Which is a shame, since it is a great game, and one day I hope to have caught them all.
Thursday, April 28, 2005
Lego Star Wars Episode II: attack of the 2x2 stud pieces
I've had to stop playing this for now, because I've got to the end of Episode 2 and, while I do know the rough story of what's going to happen by the end of the third film, I want to keep some suspense. I mean, I'm expecting dodgy acting, dire scripts and dubious special effects, so I've got to have something to look forward to.
I've been trying to convince my girlfriend to play this in two-player mode, but she doesn't seem keen. She'd never seen Star Wars before meeting me, admittedly, so she misses out on the childhood memories. Maybe I ought to get her Barbie Horse Adventures.
I've been trying to convince my girlfriend to play this in two-player mode, but she doesn't seem keen. She'd never seen Star Wars before meeting me, admittedly, so she misses out on the childhood memories. Maybe I ought to get her Barbie Horse Adventures.
Sunday, April 24, 2005
Lego Star Wars
(or Star Wars Lego)
It's rare that a game makes me laugh out loud, but this has, several times today. It's just so charming and amusing. Yes, it's a kid's game. So what? It's fun. And I'm not even a massive Star Wars fan.
It's rare that a game makes me laugh out loud, but this has, several times today. It's just so charming and amusing. Yes, it's a kid's game. So what? It's fun. And I'm not even a massive Star Wars fan.
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