Sunday, February 14, 2010

Legend of Zelda: Spirit Tracks: slipping away

The desert temple was pretty easy in the end, even the boss (as scary as he looked). I love the new item, which raises the ground up by one level - though it's a shame you can't use it twice to go up twice and so on.

I've caught more rabbits - all of the grass and snow ones now - and have found a couple more force gem ones now. One of the latter opened up a new area in which I could race around an ice rink to get to doors before they closed. It took me lots of attempts at the second course before I realised that you can roll on the non-ice parts to give yourself a speed boost.

I'm not sure what to do next. One annoying thing I've realised is that the DS only thinks it's a new day if you save and quit the game, and turn the machine off and on. I've not been receiving post because I've just been shutting the DS up and putting it to sleep that way. I turned it off properly last night; I'll see if I receive anything later today.

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