Sunday, November 14, 2010

Colour Cross: completed!

Colour Cross is a picross-type game, with a few differences - there are always multiple colours, never any blank spaces, and it's got a fair few annoying aspects to it:
  • A few colours on each puzzle are very close to one another (with four shades of red on one puzzle) - this makes it difficult to see what is outstanding to be filled in.
  • The backgrounds can be either blue or yellow (with little pictures scrolling diagonally). Some puzzles have both blue and yellow tiles to place. It's really hard to see where bits are missing.
  • Each puzzle is timed, with penalties for placing the wrong tile down. This stops you going wrong, but when playing on a bus, I often amassed a hour's worth of penalties just because the squares were too small.
  • On larger puzzles, you have to scroll around the play area just to see the clues at the top. You can't do this using the d-pad though.
  • The general presentation is pretty awful. You frequently get dumped out to the main menu and have to go back into a submenu, when it would be far easier to have a "next puzzle" button.
It's biggest fault, though, is that there were a few instances where it wasn't possible to complete a level without guessing. And I always guessed wrong.

Despite this, it's all I've been playing on the DS for ages, and I've finally completed it. I feel like I can put it to bed at last - even though, due to an annoying bug, although I've completed every puzzle three of the avatar unlockables remain locked. It's all a bit shoddy really.

No comments: