I've now completed Memory Block 4, which looks to be the longest in the game, and am back in Damascus to explore the last part of the city. I'm getting through things much quicker now, especially since I fully understand what is expected of me. It took me just over an hour to climb all the high points and save the citizens, with a few of the investigation missions along the way.
I've been trying to complete all investigations before going for the assassination, but there are two informer missions in this part of the game which are really difficult. You have to kill certain guards without being detected - but the issue is that the guards in general are all on heightened alert and so you need to constantly blend in with the crowd to hide. Within the crowd are people carrying pots and bits of wood, and if you get near them they drop these, alerting the guards even if you're blending. As a result, you need to blend and then stop walking any time a pot carrier comes near.
An exercise in patience then? It would be if the missions weren't timed. Very frustrating.
The rest of the game continues to entertain. The missions are a little samey in some ways, but the story that they impart is interesting and the information you collect can really help with the key assassinations. The overall story has an obvious twist coming up - all of the victims after death seem to be happy with their actions, after all - but one of the last victims (the executioner) seemed to actually be a thoroughly unpleasant man after all.
I've been trying to complete all investigations before going for the assassination, but there are two informer missions in this part of the game which are really difficult. You have to kill certain guards without being detected - but the issue is that the guards in general are all on heightened alert and so you need to constantly blend in with the crowd to hide. Within the crowd are people carrying pots and bits of wood, and if you get near them they drop these, alerting the guards even if you're blending. As a result, you need to blend and then stop walking any time a pot carrier comes near.
An exercise in patience then? It would be if the missions weren't timed. Very frustrating.
The rest of the game continues to entertain. The missions are a little samey in some ways, but the story that they impart is interesting and the information you collect can really help with the key assassinations. The overall story has an obvious twist coming up - all of the victims after death seem to be happy with their actions, after all - but one of the last victims (the executioner) seemed to actually be a thoroughly unpleasant man after all.