Showing posts with label Nokia N95. Show all posts
Showing posts with label Nokia N95. Show all posts

Tuesday, March 15, 2011

Game memories: D

Doom (32X)
I played the PC game a fair bit, yes, but the 32X game is where I really learnt to love Doom (and the GBA conversion kept the affair running). It played brilliantly on the console, particularly with the MD's sublime six-button controllers.

Doom RPG (N95)
A really clever adaptation of the game, set to a turn-based first-person RPG with all the enemies and weapons of the original. I'm not sure if there's any way to play it now, short of buying an old phone.

Dr Kawashima's Brain Training (DS)
I played this religiously every day for ages. I'm not sure it improved my mental capacity at all, but I had fun. I have the brain of a 20-year old, apparently. Maybe that explains why I still like S Club.

Drawn to Life (DS)
A surprisingly good platformer, in which you draw the characters (to an extent, within animation boundaries). Each time you find a new thing, you colour it in and it stays like that for the rest of the game. The only issue is that the game is a little too hard for its intended audience.

Disaster: Day of Crisis (Wii)
A great experience, but I don't think it's got a huge amount of replayable value to it. Having said that, I never did finish it, and I last played it ages ago, so I may well start from the beginning again.

Dead or Alive: Xtreme Beach Volleyball (Xbox)
Or "look at our boobs". The volleyball game wasn't as good as Beach Spikers (which I forgot, oops), and the 'gifts' section was awful. I paid £5 for it, and that was £10 too much.

Donkey Konga (Gamecube)
I was so excited about this. I bought the game and bongos in an HMV in Kingston because they were selling it the day before release day, and carried everything home across London during rush hour. The game didn't disappoint; the highlight to me being Don't Stop Me Now, which, whenever it comes on in a club or disco nowadays, causes Kieron, Matt and myself to exchange knowing glances.

Dancing Stage (PS)
I had a load of these. I wish I could play them on the PS3, but there's nowhere to plug the dance mat into.

Wednesday, August 27, 2008

SimCity Societies: completed!

I bought SimCity Societies a few months ago when T-Mobile was selling it cheaply; since then it's been an occasional game here and there when I've been unexpectedly held up by trains or planes. I've been playing through the scenarios, in which you're tasked with increasing or decreasing pollution, unemployment, housing, freedom, and so on.

The first few scenarios were easy; the last one not so. Building upon (ho ho) everything up to that point, the last scenario was to build a city back from poverty to excellence. I had to increase the population, reduce homelessness (to less than 10%), and increase employment (to greater than 90%). Of course, as the population increased, what with my city being a wonderful place to be, then the latter two suffered. After a year, I'd well exceeded my population target, but that just meant it was increasingly difficult to find space to house everyone, and I was having to demolish things like shops and cinemas to make way for more workplaces. Getting rid of entertainment venues, however, meant that the population was fast getting miserable - which then meant they weren't motivated to work anyway.

Finally, in month 19, I built loads of high-rise buildings and got housing up to 95%; I then built around ten fireworks factories all over the city in empty spaces and employment just snuck up to 90% - just enough to complete the scenario, and the game.

Luckily, there's a free play mode, so it's still possible to use this as my mobile game of choice. It's a very cut-down version of SimCity, indeed - but it's an excellent game to have on a mobile.