Thursday, March 26, 2009

Loco Roco: completed!

A new PSP battery which means I can actually play games again ... and it turns out I had only a couple of levels left to complete. I've not 100% completed every level - as in, there are still some muimuis I've not found, and there are many levels which were completed without 20 loco rocos, but I've explored a lot and I'm more eager to get onto the sequel, with new levels rather than going over the old ones. My tastes in gaming have evidently changed; it's all about the thrill of the new at the moment.

The last few levels weren't that difficult, but trying to keep the loco roco number up on the last stage (and boss battle) was tricky - there were sections where the big loco roco was bobbing up and down in wind, and barriers with spikes were rising and falling, and you had to time tilting the level with the loco roco bobbing down while the barrier was raised. I went from 15 to 9 strength because of that.

Completed, but the songs are still in my head. Any pointers to where I can download them from would be great!

Monday, March 23, 2009

Mr Driller Drill Sprits: to the moon and back

Despite completing 1500m, I can't get down to 1000m on the two 2000m stages, in New York and on the moon. The moon stage is clever, as it introduces items, such as extending the maximum air, filling the air gauge (which can be very handy indeed), providing a shield, speeding Mr Driller up, or slowing the descent of blocks. At times this can be useful, but I find myself trying to get to the items even when it'd be best not to. I need to get better at evaluating when there are too many obstacles in the way - and when I'm likely to kill myself by burrowing under unstable blocks.

Wednesday, March 11, 2009

Super Monkey Ball Lite: wibbly wobbly

It's impressive for a phone game, sure, but the controls just feel a little too imprecise. There'd be no completion of Expert 7 on this. Not that there was often completion of Expert 7 on the GameCube, but still. It's not a bad game by any means, but it's not convinced me - yet - to go and buy the full game. Maybe one long train journey ...

Tuesday, March 10, 2009

Sprung: completed!

I was right, I was close to the end of the game. It was frustrating; it was clich├ęd; it did rely on trial and error in order to work out the correct response since there was normally no indication of what to aim for. I finally got Becky and Brett together (again, playing from Becky's side), and ended with 72% completion on the item collection. Whoopdie-doo. I don't think I'll go for 100%, I might find myself accidentally throwing the DS down the loo.