Friday, November 21, 2014

Virtua Tennis 4 World Tour: almost famous

Actually, very famous indeed. I've been playing this on my commute for quite some time, and am almost at the end of my second trip through the World Tour mode.

After an initial run of multiple losses in the arcade mode, I decided to try some of the practice modes and start World Tour on the 'casual' difficulty.  I was having no fun losing 15-40 0-40, after all.  World Tour is represented by a map where you must travel through countries stopping at practice sessions, publicity events, single matches, side tournaments and larger tournaments, building up your fame, condition, skills and money.  Each turn you get given a new move ticket to your collection of three, meaning that you can choose how many spaces to progress (and hopefully missing out on injury spaces).  At various points you can choose which path to take.

I quickly got into the swing (hah!) of the game, and won matches as a matter of course.  I got through the tournaments and won with few points against me.  I completed the whole World Tour mode after a couple of weeks, and started again immediately.

Monday, November 17, 2014

Borderlands: accidentally defeating Marley and Moe

Quite a lot of progress through this on Friday night, mainly because of the extended length of time we had to play.  The first five minutes or so were spent trying to work out which missions we'd completed, and this finally managed to introduce Kieron to the mission log.  He still doesn't know how to turn a mission in, though.

Then we had a look at the missions we had queued up, and compared them to our progress.  We are all still relatively low level, around 13 or 14, and so our choices of what to achieve were slightly limited.  There were a few scavenging missions which seemed appropriate, and finding the safe house with Sledge, so we set off to do those, killing lots of things on our way in an effort to build up our experience levels.

While running down a path we heard Kieron shouting that he was being attacked.  We ran to him, and started to fire at the skags that were responsible.  They were pretty tough; even after setting them on fire multiple times they weren't dead.  It was only when we were all crowded around my turret regaining health that we realised that these were Marley and Moe, who we had to kill for a mission that was recommended for characters several levels above us.

We still managed to kill them, after a long draw-out battle.  We're becoming a little better at team work.

We've nearly finished the missions in the Arid Badlands now.  Maybe one more session and we can finally move on.

Monday, November 10, 2014

Ico: completed!

No more opportunities for Dido lyrics.  There are big plot spoilers here, so don't click onto the post if you're the one person who's not completed this but intends to do so - I wouldn't normally worry for a twelve-year-old game, but the end of the story is pretty affecting so shouldn't be spoilt.

Wednesday, November 05, 2014

Ico: I'll always be alone

I cleared the watertower a few days ago, and saved just after entering the West Tower.  Given the difficulty I had with the East Tower - well, less the difficulty, more the length of time it took to get through it - I was expecting the West Tower to take an absolute age to complete.  In fact, it was pretty simple and disappointingly similar to the East Tower (though the route through was significantly shorter).

After opening the main gate, massive plot things occurred.  I am guessing that I won't be able to save the game after this point, so I'll have to complete it in one go.