Thursday, October 27, 2016

Game Boy Wars: offset grids

I love Advance Wars, even if Kieron always wins.  Since Nintendo seem to have forgotten the series exists, I decided to try out some of the original games from the NES and Game Boy eras.  The fact that they were only released in Japan is a barrier only in terms of language, due to the wonders of emulation - and even that isn't an issue if you find translated ROMs.

I didn't; I like the excitement of not knowing what buttons do what.  Not that there's much to guess here.  The main difficulty was finding which menu item progressed a turn.

Unfortunately the version of Famicom Wars I tried first didn't work, so I progressed on to Game Boy Wars.  The first thing I noted was that the map grid has each row offset - so effectively it's played on a hex grid rather than a square one.  When you select a unit to move, it's not clear initially where it can move to; you have to keep an eye on the "distance remaining" marker.  Some of the squares are different colours and it's not clear why.  The units aren't cute like in later games in the series.




But it's still fun.  The first map was actually relatively difficult, albeit mainly because I forgot to build units for a couple of turns after the first.  I'll come back to this some day.

Tuesday, October 11, 2016

Supersonic Acrobatic Rocket-Powered Battle-Cars: playing online

For something old, with a much-improved sequel, SARPBC has an active online community.  I hosted a game, and found five people joining me very quickly - and just as with Rocket League, playing online multiplies the fun several times.

While recording gameplay on the PS3 is still tricky, SARPBC does allow you to save replays.  I scored the overtime goal in this match - after many close calls.


Friday, October 07, 2016

Supersonic Acrobatic Rocket-Powered Battle-Cars: evolution of a masterpiece

I was surprised to learn that Rocket League was actually a sequel to a PS3 game by Psyonix called  Supersonic Acrobatic Rocket-Powered Battle-Cars.  With such a catchy title, it's hard to see why it never took off to the same extent as Rocket League did.  Having said that, apparently it was downloaded on PSN over two million times, so if anything it just goes to show how I don't keep up with trends any more.

Anyway, when I found this out I saw it was on sale on PSN for £1.99, and since I got Rocket League for 'free' via PS+ I thought I would try it out.  It was only after I had bought it that I discovered that there's an extensive trial version which I could have tried for free, since the way PS3 games are sold on the store is ludicrously complicated.

It's ... not bad.  The essence of Rocket League is there, and many of the pitches and arenas are recognisable from the sequel.  There is a single-player mode which is different from the standard tournament I played through in Rocket League - here there are minigames and a tournament of varying rules and opponents, which I have already played through once but am likely to do so again.  As with Rocket League, the game comes into its own with the online side, which is great fun but finding a match is a pretty bare bones experience, reminding me of Half Life deathmatch servers from 2002.

But the cars feel less weighty and solid, it's slower and less precise, and there's either awful screen tear or quite a poor (and varying) framerate.  The controls feel a bit untidy, and aerials are much harder to pull off.  It is a great demonstration on how controls can make or break a game.

I'll probably complete the single-player game and play a few more online matches, but other than that it'll be back to Rocket League.