So, you have to run away, making sure to hurry so the floor doesn't collapse beneath you or he catches you up. This is made rather difficult by:
- the camera, which won't turn corners quick enough for you to see when to jump
- the general colour scheme, which means you can't make out where there are bars to jump onto
- the fact that it's sunny, so the PSP's screen looks all washed out
- the horrendous inaccuracy of the PSP's analogue stick
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