Thursday, November 26, 2015

Halo Reach: flying around in space

I am, apparently, a little way through the game, and I restarted halfway through chapter 3.  The difference in gameplay from the first Halo is marked, with increased reliance on team members and communication, and a move to large scale set pieces rather than small-scale battles in corridors from one waypoint to the next.  The world feels a lot more empty and open, and you have a sense of partaking in a massive war rather than an individual battle - as you drive around, you see fighting way off in the distance.


It's not just the scale of the world that feels different, but the detail.  Battlegrounds are strewn with objects, pathways, and debris.  Guns are located all over, and you sort of understand why - the previous battles have been hard.


It's still a Halo game, though, with the need for intelligent tactics to overcome the multitude of enemies.  Invisible Elites and Hunters make the combat fraught and it's best to stay at a distance as much as possible.  This isn't always easy, though, as your team mates have a tendency to barge in and get themselves killed if you're not supporting.

And then suddenly it wasn't a Halo game any more, it was a generic space shooter using Banshee controls.  Having to take to the skies to protect the space station seems a little odd, as surely the military should have a separate air force.  We're meant to be experts in ground combat.  Surely we haven't had that many casualties?




The flying bits were a disappointment.  Aim at the pre-set point and fire; there was no need to judge speed and distance unlike the Banshee battles in other games.  It didn't outstay its welcome though, especially as it transitioned into a segment set on an orbiting ship where I was able to sneak around and hit Elites with swords.  Blew up the ship, ran back to my craft, and I was soon on solid ground.


Lots of things have exploded.


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