Saturday, February 12, 2011

Phantasy Star Portable: excitement

There's a lot of story I'm wading through. A lot of buttons to learn. A lot of menus and options and items.

But there's a lot in common with Phantasy Star Online. Monomates, sabres, and swords mean that the game has, for me, a shallow learning curve, and the first few missions have reminded me of my exploits back in 2001 on the Dreamcast. Unlike Phantasy Star Zero, the controls work well, and the addition of other members of your party mean that it's an easier game at this early stage. Which is a good thing.

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