By level five, it's getting a bit fraught. The flowers and the wind do have an enemy, it seems, in the shape of electricity pylons. Getting too close to these sets fire to accompanying petals, and smoke trails follow the wind for a while. The pylons seem to be broken and falling, but at the same time they're a menace to the world. Chiming with blue flowers at the base of pylons turns them from black and rusting to silver, but they remain no less broken.
By the end of the fifth level, this had turned from being a happy and cheery game, to being dark and depressing. The flower given for finishing the level is wilted and dying. I almost didn't carry on to the sixth level, but I'm glad I did. The petal and wind are stronger here, and can break through the pylons - something I found by chance after trying to avoid them for ages. Destroying pylons brings colour back to the world, and I find myself in an overgrown city with repairing buildings and roads. The centre of the city seems to be a huge tower of pylons, and maybe that holds the key to getting past this level.
But I've been stuck on the road system for six minutes, trying to make sure I'm colouring the whole city, and I've not got there yet.
By the end of the fifth level, this had turned from being a happy and cheery game, to being dark and depressing. The flower given for finishing the level is wilted and dying. I almost didn't carry on to the sixth level, but I'm glad I did. The petal and wind are stronger here, and can break through the pylons - something I found by chance after trying to avoid them for ages. Destroying pylons brings colour back to the world, and I find myself in an overgrown city with repairing buildings and roads. The centre of the city seems to be a huge tower of pylons, and maybe that holds the key to getting past this level.
But I've been stuck on the road system for six minutes, trying to make sure I'm colouring the whole city, and I've not got there yet.
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