Wednesday, May 08, 2013

Portal 2: completed!

A stunning game, overall.  It was a little too long, in that a few of the test chambers seemed a little too repetitive and the between-chapter sections were a bit sparse.  The story was a bit extended, and the dialogue over the last few chapters was bitty, but finding out where GLaDOS came from and how Aperture Science developed was well presented.  When I got back to meet Wheatley, his dialogue - while not on the same level as GLaDOS's congratulations for piling on the pounds - was very amusing, and I couldn't help but kill myself in each of the ways he suggested just to see what he said.

Wheatley's corruption of the centre was well handled as well.  From the physical decay to the blue screen error messages (something else that made me laugh), it felt very solid.

The last few chambers were very cleverly designed, combining all of the tools and environmental furniture.  It took me a while to work out how to get past the section below, for example, where a number of turrets were  sat behind the screen on the right.  To get rid of them, I had to drop a load of the blue gel onto the platform they were standing on; this involved catching the gel in light tunnels and manipulating it back and forth until it was overhead.

The final fight took me a few minutes to work out what to do.  Wheatley's surprise about me not being dead made me smile.  I'm not sure how my character was breathing when I went through the last portal, but the last lift journey was a fitting end.

I just need to find a cooperative partner now ...

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