This is possibly the first time I've found the difference between 50Hz and 60Hz to have a significant impact on a game. When I tried to play Pilotwings previously, I found that I was constantly fighting with the controls and didn't enjoy it. Amusingly, I forecast at the time that I'd go back to the game "in a couple of years".
On the Wii U, it's the 60Hz version, and it feels much more responsive. I still found control of the skydiver quite tricky, as it's difficult to see how to move forwards and keep a good speed, but the rocketpack was much easier to deal with.
My other main complaint previously was the difficulty in judging distances, and in particular how quickly you can descend to land. I think that this simply requires a lot of practice, but the game doesn't let you repeat just one mission as far as I can see.
It looks like the landing zone is miles away here, but to get there requires a lot of diving and pushing the nose down, which of course then means you're going too fast to land. I shall have to work out how to do this more consistently.
On the Wii U, it's the 60Hz version, and it feels much more responsive. I still found control of the skydiver quite tricky, as it's difficult to see how to move forwards and keep a good speed, but the rocketpack was much easier to deal with.
My other main complaint previously was the difficulty in judging distances, and in particular how quickly you can descend to land. I think that this simply requires a lot of practice, but the game doesn't let you repeat just one mission as far as I can see.
It looks like the landing zone is miles away here, but to get there requires a lot of diving and pushing the nose down, which of course then means you're going too fast to land. I shall have to work out how to do this more consistently.