Doom (32X)
I played the PC game a fair bit, yes, but the 32X game is where I really learnt to love Doom (and the GBA conversion kept the affair running). It played brilliantly on the console, particularly with the MD's sublime six-button controllers.
Doom RPG (N95)
A really clever adaptation of the game, set to a turn-based first-person RPG with all the enemies and weapons of the original. I'm not sure if there's any way to play it now, short of buying an old phone.
Dr Kawashima's Brain Training (DS)
I played this religiously every day for ages. I'm not sure it improved my mental capacity at all, but I had fun. I have the brain of a 20-year old, apparently. Maybe that explains why I still like S Club.
Drawn to Life (DS)
A surprisingly good platformer, in which you draw the characters (to an extent, within animation boundaries). Each time you find a new thing, you colour it in and it stays like that for the rest of the game. The only issue is that the game is a little too hard for its intended audience.
Disaster: Day of Crisis (Wii)
A great experience, but I don't think it's got a huge amount of replayable value to it. Having said that, I never did finish it, and I last played it ages ago, so I may well start from the beginning again.
Dead or Alive: Xtreme Beach Volleyball (Xbox)
Or "look at our boobs". The volleyball game wasn't as good as Beach Spikers (which I forgot, oops), and the 'gifts' section was awful. I paid £5 for it, and that was £10 too much.
Donkey Konga (Gamecube)
I was so excited about this. I bought the game and bongos in an HMV in Kingston because they were selling it the day before release day, and carried everything home across London during rush hour. The game didn't disappoint; the highlight to me being Don't Stop Me Now, which, whenever it comes on in a club or disco nowadays, causes Kieron, Matt and myself to exchange knowing glances.
Dancing Stage (PS)
I had a load of these. I wish I could play them on the PS3, but there's nowhere to plug the dance mat into.
I played the PC game a fair bit, yes, but the 32X game is where I really learnt to love Doom (and the GBA conversion kept the affair running). It played brilliantly on the console, particularly with the MD's sublime six-button controllers.
Doom RPG (N95)
A really clever adaptation of the game, set to a turn-based first-person RPG with all the enemies and weapons of the original. I'm not sure if there's any way to play it now, short of buying an old phone.
Dr Kawashima's Brain Training (DS)
I played this religiously every day for ages. I'm not sure it improved my mental capacity at all, but I had fun. I have the brain of a 20-year old, apparently. Maybe that explains why I still like S Club.
Drawn to Life (DS)
A surprisingly good platformer, in which you draw the characters (to an extent, within animation boundaries). Each time you find a new thing, you colour it in and it stays like that for the rest of the game. The only issue is that the game is a little too hard for its intended audience.
Disaster: Day of Crisis (Wii)
A great experience, but I don't think it's got a huge amount of replayable value to it. Having said that, I never did finish it, and I last played it ages ago, so I may well start from the beginning again.
Dead or Alive: Xtreme Beach Volleyball (Xbox)
Or "look at our boobs". The volleyball game wasn't as good as Beach Spikers (which I forgot, oops), and the 'gifts' section was awful. I paid £5 for it, and that was £10 too much.
Donkey Konga (Gamecube)
I was so excited about this. I bought the game and bongos in an HMV in Kingston because they were selling it the day before release day, and carried everything home across London during rush hour. The game didn't disappoint; the highlight to me being Don't Stop Me Now, which, whenever it comes on in a club or disco nowadays, causes Kieron, Matt and myself to exchange knowing glances.
Dancing Stage (PS)
I had a load of these. I wish I could play them on the PS3, but there's nowhere to plug the dance mat into.
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