Thursday, March 01, 2007

Desert Strike: massive difficulty spike

Some would have a fit over the fact that I'm not playing it the way it was designed, but I'm really enjoying being able to save after every part of each mission, rather than having to complete a whole mission at once. I only ever reached the third level of the original Mega Drive game, so I'm hoping to do better on this.

I probably won't though, given my current idiocy. I got to a point on level 2 where I had to attack the chemical plant - but when I went near it, I got bombarded with bullets and missiles, all of which seemed to do about twice the normal damage. There was a danger zone around the plant, and I was struggling.

On my tenth or elevent attempt, I managed to complete the mission by shooting and running, unloading hellfires into the plant (and hydras when I ran out of hellfires) and then running away before the mobile guns found me. It wasn't easy.

Then halfway through the next mission (finding and capturing SCUD commanders) I realised I hadn't destroyed the power plant. Destroying this would have killed the power around the chemical plant, removing the danger zone and making it muc easier.


I've finished level 2 now, and will be starting level 3 soon. It's set more in a city. Hoorah!

1 comment:

planneroftowns said...

This needs to come out on VC. Now!