Saturday, January 21, 2006

Charge 'n' Blast

Another Dreamcast game which I'd never played in multiplayer - in fact, I'd only ever played this once, and gave up after five minutes after it was just a bit too hard.

However, in multiplayer it shines. This is a out-and-out arcade game, with your movements limited to a single plane, and you having to concentrate more on where you're shooting than where you're standing. You can't just shoot everything though - you must first select which weapon to charge up (using X, Y or B on the joypad), then fire it with A. You can fire immediately, but it's best to wait for the charge meter to build up to the maximum.

The reason it works so well in multiplayer is that you can arrange to use different weapons at the same time, allowing some experimentation rather than having to sit with the boring ordinary single rocket over and over again. And you can work well as a team, with one member concentrating on where the vulnerable points of enemies are, while the other watches out for incoming attacks and shouts for both to move.

Pretty shallow, then, but good fun.

But the absolute best part of the game lies in the options screen: You can choose to turn 'viblation' on or off. Viblation. Hahaha.

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