(this article has been posted at a later date)
The Wii is just amazing. It took literally no time at all to work out how to use this new controller, with the pointing and selecting just coming completely naturally. True, to start with the pointer's a bit jerky, but after a few seconds you stop fighting it and it becomes just an extension of your hand, pointing. Creating Miis was fun in itself, but once we were playing Wii Bowling, with John's girlfriend watching both from the sofa and from the back of the lanes, it became something more. More intimate, more personalised? Something like that.
Wii Sports really is the best launch game ever. It shows exactly how the controller can be used, and while each of the games is limited, it paves the way for more extravagant and elaborate simulations at a later date. We had huge amounts of fun playing the five games, even if we ached afterwards.
Wii Play is also pretty good. It effectively costs £5, but gives a great overview of how the controls work, taking you through from pointing to motion sensing to moving in three dimensions. Again, the Miis work really well within the game.
What else did we play? Rayman Raving Rabbids performs the heinous crime of requiring you to unlock the multiplayer games in single player mode first. We therefore only played a few of these games, but they are generally really good. The characterisation is wonderful, too - really funny and well thought-out.
Super Monkey Ball works really well, with tilting the remote tilting the stage. It's a bit more difficult than the original, since you don't have a forward lock (from the octagonal gate on the GameCube controller) or automatic centering. The minigames are a bit hit and miss, but one had us in absolute hysterics - 'red light, green light'. You must wave the remotes up and down in order to make you monkey run to the end of the stage. However, if the monkey at the end turns around, you must hold your remotes absolutely still until they hide again. I mean absolutely still. Not easy when Kieron nudges you, and then you can't stop laughing which means you can' hold the controller still at all. It took us 15 minutes to clear one stage. Priceless.
Finally, Red Steel is surprisingly good in multiplayer. It took a few games to get used to the controls, but after they clicked then it became really good fun. Graham beat us all, repeatedly.
This really is great.
1 comment:
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