That took a long time.
Amusingly, both of my predictions came true. I was expecting either an ice dungeon or a water dungeon, but instead I got both.
On my hunch, I went to the zora's place and found it all frozen. Even the king was frozen solid in a block of red ice. I went into the tunnel behind him and jumped across some icebergs into a cave.
The ice cavern wasn't very large, and there wasn't really an end-of-dungeon boss as such (there was just a white wolf thing, who died very quickly and easily). It was quite a clever dungeon, though, with rooms which were locked until five silver rupees were collected, and a clever block-pushing puzzle where the block slid on ice until it hit a wall or pillar. A lot of the level was blocked by red ice, and there was a blue flame which Navi hinted would be useful. It took me a while to work out that you could capture the blue flame in a bottle and then release it near the ice.
After beating the wolf, I got a pair of iron boots, which make you walk very slowly but also let you walk underwater. Which would be great if you could breathe.
I got back to the king and realised that I hadn't refilled my bottles with blue fire, so I had to go all the way back and capture some more, before going and thawing out the king. He gave me a blue tunic, which lets me breathe underwater. Evidently nobody's heard of an aqualung in Hyrule.
The king also told me that Princess Ruto had been saved by Sheik, and had gone to the water temple to defeat the baddie there and thaw out the whole of Zoras' Domain. I took this as a hint and played the song that Sheik taught me to warp to the water temple.
I arrived on a little island with a tree and a plaque, which said something like "when the lake is full, shoot the rising sun". The lake wasn't full, it was drained and muddy. After a bit of exploration I found a door underwater at the base of the island I was on; I equipped the iron boots and blue tunic and went down to it. It was locked.
Luckily, I had my hookshot equipped and could see that it was usable, unlike the other weapons I was carrying. I hit the switch above the door and it opened. And so I entered the water temple.
To get through the water temple took me four hours. Some of the puzzles were really hard, and some were obvious but just required a lot of backtracking. The decreased mobility underwater meant I became very low on health on more than one occasion, and I did die once when I got caught in a corridor with some horrible oyster-like enemies.
Half way through you come to this seemingly endless room with no walls, but with another door on the other side. I ran across the room to the other door, and it was locked. After exploring a bit, I noticed that I no longer had a reflection on the ground, unlike everything else. My reflection, in fact, turned out to have stayed on the central island, and proceeded to fight me. A few hits with the hammer and he died, opening the doors.
After such a long dungeon, I was rather disappointed to be given only an extended hookshot, instead of a new toy.
After getting the longshot, it took me ages to find the boss key, and then ages to get to the boss. Luckily I'd found the map and the compass, or I reckon I'd still be there. The boss was mean - a big water thing with a floating nucleus - and it took me a while to work out that I had to hook the nucleus out of the water and then hit it. It did kill me once, but luckily I'd captured a fairy in a bottle and it revived me.
After killing the boss, I was transported to the Sacred Realm again, where I was shocked and stunned to find out that Ruto was the water sage. Thankfully, this meant that she couldn't marry me, and so the world would never find out what a hylian-zora mutant would look like.
Back at Lake Hylia, the lake was full again, and I (luckily) remembered the plaque; standing on it I shot at the rising sun with my arrows and got the fire arrows. Hooray!
Amusingly, both of my predictions came true. I was expecting either an ice dungeon or a water dungeon, but instead I got both.
On my hunch, I went to the zora's place and found it all frozen. Even the king was frozen solid in a block of red ice. I went into the tunnel behind him and jumped across some icebergs into a cave.
The ice cavern wasn't very large, and there wasn't really an end-of-dungeon boss as such (there was just a white wolf thing, who died very quickly and easily). It was quite a clever dungeon, though, with rooms which were locked until five silver rupees were collected, and a clever block-pushing puzzle where the block slid on ice until it hit a wall or pillar. A lot of the level was blocked by red ice, and there was a blue flame which Navi hinted would be useful. It took me a while to work out that you could capture the blue flame in a bottle and then release it near the ice.
After beating the wolf, I got a pair of iron boots, which make you walk very slowly but also let you walk underwater. Which would be great if you could breathe.
I got back to the king and realised that I hadn't refilled my bottles with blue fire, so I had to go all the way back and capture some more, before going and thawing out the king. He gave me a blue tunic, which lets me breathe underwater. Evidently nobody's heard of an aqualung in Hyrule.
The king also told me that Princess Ruto had been saved by Sheik, and had gone to the water temple to defeat the baddie there and thaw out the whole of Zoras' Domain. I took this as a hint and played the song that Sheik taught me to warp to the water temple.
I arrived on a little island with a tree and a plaque, which said something like "when the lake is full, shoot the rising sun". The lake wasn't full, it was drained and muddy. After a bit of exploration I found a door underwater at the base of the island I was on; I equipped the iron boots and blue tunic and went down to it. It was locked.
Luckily, I had my hookshot equipped and could see that it was usable, unlike the other weapons I was carrying. I hit the switch above the door and it opened. And so I entered the water temple.
To get through the water temple took me four hours. Some of the puzzles were really hard, and some were obvious but just required a lot of backtracking. The decreased mobility underwater meant I became very low on health on more than one occasion, and I did die once when I got caught in a corridor with some horrible oyster-like enemies.
Half way through you come to this seemingly endless room with no walls, but with another door on the other side. I ran across the room to the other door, and it was locked. After exploring a bit, I noticed that I no longer had a reflection on the ground, unlike everything else. My reflection, in fact, turned out to have stayed on the central island, and proceeded to fight me. A few hits with the hammer and he died, opening the doors.
After such a long dungeon, I was rather disappointed to be given only an extended hookshot, instead of a new toy.
After getting the longshot, it took me ages to find the boss key, and then ages to get to the boss. Luckily I'd found the map and the compass, or I reckon I'd still be there. The boss was mean - a big water thing with a floating nucleus - and it took me a while to work out that I had to hook the nucleus out of the water and then hit it. It did kill me once, but luckily I'd captured a fairy in a bottle and it revived me.
After killing the boss, I was transported to the Sacred Realm again, where I was shocked and stunned to find out that Ruto was the water sage. Thankfully, this meant that she couldn't marry me, and so the world would never find out what a hylian-zora mutant would look like.
Back at Lake Hylia, the lake was full again, and I (luckily) remembered the plaque; standing on it I shot at the rising sun with my arrows and got the fire arrows. Hooray!
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