I am surprised that I've not written about Crackdown 2 on my blog before, given that according to my 360 autoblog the original is my most-played game and the sequel is fourth on the list. I've played the sequel through to completion - the end of the story, at least - mostly alongside John and Kieron, with a few solo outings making up for sessions I had missed. My agent isn't fully powered up, and I haven't collected all the orbs as yet - I have 498 of 500 agility orbs and 196 of 300 hidden orbs - and so it's still a game to return to.
Especially since I can now spawn helicopters at will, use mag grenades to hang things from the ceiling, and fly using my wingsuit across the whole map. This is all the more amusing when a new player - such as Toby - joins in and I can sit on the sidelines with a rocket launcher while he goes in to get his hands dirty. Toby went up two agility skill levels in a two-hour playing session last night, while my shooting skills are resolutely stuck at just over five stars due to my propensity to make everything explode rather than just shoot it.
It's a fine game.
Especially since I can now spawn helicopters at will, use mag grenades to hang things from the ceiling, and fly using my wingsuit across the whole map. This is all the more amusing when a new player - such as Toby - joins in and I can sit on the sidelines with a rocket launcher while he goes in to get his hands dirty. Toby went up two agility skill levels in a two-hour playing session last night, while my shooting skills are resolutely stuck at just over five stars due to my propensity to make everything explode rather than just shoot it.
It's a fine game.
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