If there's anything worse than cutscenes with bad voiceovers, it's cutscenes where only a few words have bad voiceovers. Worst of all are cutscenes - which are effectively static or with a little animation - of two characters standing side-by-side with loads of badly-written text, where a few words have bad voiceovers.
Luckily, that's the worst thing about Sonic Generations so far. I'm actually really enjoying the levels, striking as they do the right mix of nostalgia and modern-day polish; the physics on Sonic feel right, although I do keep tying to do a roll with modern Sonic - the boost isn't yet as obvious. The 3DS version is much more of a side-on game than I've seen of the home console versions.
I've completed Green Hill, Casino Night and Mushroom Hill now, and am up to the Metal Sonic race which, as with the equivalent in Sonic CD, is just immensely unfair until you learn the level. Nearly there though.
Luckily, that's the worst thing about Sonic Generations so far. I'm actually really enjoying the levels, striking as they do the right mix of nostalgia and modern-day polish; the physics on Sonic feel right, although I do keep tying to do a roll with modern Sonic - the boost isn't yet as obvious. The 3DS version is much more of a side-on game than I've seen of the home console versions.
I've completed Green Hill, Casino Night and Mushroom Hill now, and am up to the Metal Sonic race which, as with the equivalent in Sonic CD, is just immensely unfair until you learn the level. Nearly there though.
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