That was really fun.
The last boss fight took a few attempts, particularly
when the enemy was throwing clock faces at the Sonics, but it fell eventually.
It's well worth watching to the end of the credits, if only to see Cream the
Rabbit at Sonic's birthday party and the skit with two Dr Eggmans trapped in no
time together. I smiled when Tails
called him Robotnik the first time the Classic round Eggman appeared ...
The end credits were great - they interspersed
screenshots from the original games with the equivalents from Sonic
Generations. It was interesting seeing
how the newer games in particular had been given a 2D makeover (albeit in 3D)
and how they had designed levels around additional abilities such as the boost
and homing attack. In fact, seeing that evolution even made the game series
itself make more sense.
There are loads of missions to unlock with playcoins, and
time attacks modes, and I've got a D grade on a fair few levels, with relatively few As and Ss. I will be
going back to some of them, since they are pretty fun, with a few exceptions. It does remind me of the classic Sonic games
though, where you have to learn the levels to play well - I was disappointed at
first that I wasn't just breezing through the game, but I could only ever do
that since I knew the old Sonic games like the back of my hand. I'm not sure I'll play Sonic Generations as
much as the Mega Drive games, but you never know ...
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