Concentrating on the story missions actually really helps to give the game focus, although I've not entirely stopped looking out for strangers and helping them out. Indeed, I spent most of my last play session ferrying opium across Mexico, though I didn't know it at the time. I was given $1000 to give to the seller; against my better judgement I did so, not wanting to get involved in the drugs trade in the first place. I also cleared out another gang hideout that I chanced upon, although I died once doing so.
Dying seems to be a hindrance but nothing more - I'm not sure that I've lost any money from doing so. I much prefer it this way, it mean that I'm much more willing to experiment in the world, and will stop to help people at the side of the road rather than just spurring my horse on past them. It means that the game progresses more slowly, but that's not a problem here given the storyline that's being followed. Yes, John Marsden wants to kill or capture Bill Williamson, but he wants to do it properly and there's no point rushing into a gunfight unprepared.
The story missions are really nicely varied in this, with decent checkpoints throughout and generally good reasons for existing within the story. I've just helped to rescue Luisa with the help of Landon Ricketts, and then helped Luisa's sister to escape by taking her in a stagecoach to a waiting boat. I also completed a long missions where i had to fight with the Mexican army up to a fort which had been overrun by bandits. I have now completed 46.4% of the game; hopefully I can continue to get through it at the same sort of pace.
Dying seems to be a hindrance but nothing more - I'm not sure that I've lost any money from doing so. I much prefer it this way, it mean that I'm much more willing to experiment in the world, and will stop to help people at the side of the road rather than just spurring my horse on past them. It means that the game progresses more slowly, but that's not a problem here given the storyline that's being followed. Yes, John Marsden wants to kill or capture Bill Williamson, but he wants to do it properly and there's no point rushing into a gunfight unprepared.
The story missions are really nicely varied in this, with decent checkpoints throughout and generally good reasons for existing within the story. I've just helped to rescue Luisa with the help of Landon Ricketts, and then helped Luisa's sister to escape by taking her in a stagecoach to a waiting boat. I also completed a long missions where i had to fight with the Mexican army up to a fort which had been overrun by bandits. I have now completed 46.4% of the game; hopefully I can continue to get through it at the same sort of pace.
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