This isn't the same as gaming memories - this is about discrete moments in games. Moments like these:
Aladdin (Mega Drive)
After playing through a number of platform levels, each of which accompanied by music from the film, you get placed on a flying carpet for a section entitled "rug ride". It's an automatic scrolling level, which speeds up over time to the point where you are almost required to memorise the level - but not quite. The music that plays is an original composition for the game, and fits perfectly with the acceleration. You get to the end, and realise that for the last ten seconds of the level you've been holding your breath ... but you survived, and you are five lives up.
Advance Wars: Dual Strike (DS)
Not the big oozium level, which is the part of the campaign I can remember, but Twin Isle, one of the war room maps. Twin Isle was in Advance Wars 2, but it never seemed a stumbling block there. In AWDS, however, something about the balance had changed and I played that one map for weeks just trying to get an A grade. I managed it, after working out a wonderfully elegant solution, which this margin is too narrow to contain.
Assassin's Creed II (Xbox 360)
You get towards the end of the game and suddenly you're in Venice. And it really is Venice - I've been a couple of times and I recognised it immediately. There have been few occasions when I've felt such a sense of location.
Aladdin (Mega Drive)
After playing through a number of platform levels, each of which accompanied by music from the film, you get placed on a flying carpet for a section entitled "rug ride". It's an automatic scrolling level, which speeds up over time to the point where you are almost required to memorise the level - but not quite. The music that plays is an original composition for the game, and fits perfectly with the acceleration. You get to the end, and realise that for the last ten seconds of the level you've been holding your breath ... but you survived, and you are five lives up.
Advance Wars: Dual Strike (DS)
Not the big oozium level, which is the part of the campaign I can remember, but Twin Isle, one of the war room maps. Twin Isle was in Advance Wars 2, but it never seemed a stumbling block there. In AWDS, however, something about the balance had changed and I played that one map for weeks just trying to get an A grade. I managed it, after working out a wonderfully elegant solution, which this margin is too narrow to contain.
Assassin's Creed II (Xbox 360)
You get towards the end of the game and suddenly you're in Venice. And it really is Venice - I've been a couple of times and I recognised it immediately. There have been few occasions when I've felt such a sense of location.
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