Amusingly, as I travelled to work this morning I was reminded that I completed Halo 2 eight years ago today. And today I have completed the updated original game.
I have a soft spot for the original Halo. When I first played through it, the story wasn't massively inspiring, but the gameplay was and as I progressed through the game I got interested with the overall objectives. Until, that is, I got to the Library, and the flood, which seemed to go on forever and really was pretty dull. But after escaping from the library and backtracking through previous levels, watching the covenant fight the flood, I felt a sense of urgency and importance which was compounded by the final escape run. I said I might play it again some time.
And, you know what, I did. I played through the whole game again a year or so later, and of course played multiplayer a few times when people visited. Each of the levels, while part of the narrative, stands up well as a separate game. And then when Halo Anniversary was released, it seemed an ideal time to go back to it. Unfortunately it came at a time when I'd just finished ODST and started Reach, and it appears that I stopped playing after the Pillar of Autumn. With a renewed freshness for the game, I decided to play it again.
The thing about Halo Anniversary is that it looks how you remember the original game to look. For example, I remember this:
I don't remember this:
But the second picture is what the original game actually looks like. Plain, muddy, dark.
The needler has always been pink, hasn't it?
Lot of dead spartans in a co-op mode, looking either rugged or metallic depending on when you play the game.
Lush scenery, or foggy closeness.
At least the light bridge is the same.
One of the very cool things about remasters such as this is the ability to switch between original and new graphics at will. This isn't quite as slick as the Monkey Island remake, with a fade to black between the styles, but it still works well.
So, anyway, I played through the game to the end. Blah blah, Library dull, Keyes face, nuclear reactors exploding, drive warthog, escape. Still a fantastic game.
There are some additions to the game as well. Borrowed from Halo 3, there are a number of skulls located in hidden areas. I actually looked up where they were, since there is no way I would ever explore enough to find them, and then went through the game collecting them - sometimes in a co-op game with both controllers in order to get to obscure areas. It was well worth it, because some of the skulls make the game more fun to play again. Particularly infinite ammo. That even makes the Library fun, throwing limitless grenades, especially with the double explosion size also turned on.
I think I may have had my fill now, though. Time to leave the comforting familiar environments behind, and go back to see where I reached in, er, Halo Reach.
I have a soft spot for the original Halo. When I first played through it, the story wasn't massively inspiring, but the gameplay was and as I progressed through the game I got interested with the overall objectives. Until, that is, I got to the Library, and the flood, which seemed to go on forever and really was pretty dull. But after escaping from the library and backtracking through previous levels, watching the covenant fight the flood, I felt a sense of urgency and importance which was compounded by the final escape run. I said I might play it again some time.
And, you know what, I did. I played through the whole game again a year or so later, and of course played multiplayer a few times when people visited. Each of the levels, while part of the narrative, stands up well as a separate game. And then when Halo Anniversary was released, it seemed an ideal time to go back to it. Unfortunately it came at a time when I'd just finished ODST and started Reach, and it appears that I stopped playing after the Pillar of Autumn. With a renewed freshness for the game, I decided to play it again.
The thing about Halo Anniversary is that it looks how you remember the original game to look. For example, I remember this:
I don't remember this:
But the second picture is what the original game actually looks like. Plain, muddy, dark.
The needler has always been pink, hasn't it?
Lot of dead spartans in a co-op mode, looking either rugged or metallic depending on when you play the game.
Lush scenery, or foggy closeness.
At least the light bridge is the same.
One of the very cool things about remasters such as this is the ability to switch between original and new graphics at will. This isn't quite as slick as the Monkey Island remake, with a fade to black between the styles, but it still works well.
So, anyway, I played through the game to the end. Blah blah, Library dull, Keyes face, nuclear reactors exploding, drive warthog, escape. Still a fantastic game.
There are some additions to the game as well. Borrowed from Halo 3, there are a number of skulls located in hidden areas. I actually looked up where they were, since there is no way I would ever explore enough to find them, and then went through the game collecting them - sometimes in a co-op game with both controllers in order to get to obscure areas. It was well worth it, because some of the skulls make the game more fun to play again. Particularly infinite ammo. That even makes the Library fun, throwing limitless grenades, especially with the double explosion size also turned on.
I think I may have had my fill now, though. Time to leave the comforting familiar environments behind, and go back to see where I reached in, er, Halo Reach.
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