Progressing with the series, a change of time period, a change of location, and a change of console. I'm not sure if the latter is a good idea or not, because the combat controls have changed a lot from previous games, and I'm not sure if this is a change due to moving away from the Xbox 360, or if all versions have the same changes. I assume it's the latter, and that means the change is a good one since I now how a larger map available to me (although not separately zoomable, which is annoying).
I seem to remember Assassin's Creed Revelations ended with Desmond being trapped in the Animus, but here he is, walking around with his friends, going to the pub and the greyhound races, having a picnic in the local park, watching the X-Factor and eating crisps. Well, he's in the real world anyway. There was a very brief explanation of him getting out, but it felt pretty tacked on.
Oh, and his dad was there as well. I don't remember his dad from before. Have I missed something?
Anyway, the big glowy ball of wonder opened a door, and the animus was set up inside a big cave system with no obvious food supply. The target avatar this time was Haytham Kenway, a British man sent over to the US at the time of colonisation. The first mission, however, was set in the Royal Opera House in Covent Garden (or, rather, the Theatre Royal as it was then known). I was tempted to watch the play, but I suspect it would have repeated quite quickly.
I quite liked the effects of the world being built around you as you walked through the courtyard.
After assassinating in the theatre, I was sent to the US, and several missions aboard a boat. It was only on arrival in America that the title screen appeared, over an hour into the game.
I don't like Haytham. He is a calculating, mean, simplistic idiot who has no morality or ethics. I didn't want to do half of the stuff he was meant to, particularly because it was largely directed against British soldiers who were innocent of malicious schemes. That wasn't the only reason I struggled though; as mentioned above the controls have changed significantly, with aiming and combat 'simplified'. There is no longer the need to lock on in hand-to-and combat, but this means you lose some control of where to direct your attacks. Shooting is also much more difficult.
Assassin's Creed games were never about the shooting, though, so I wasn't too worried about that. Except I should have been, because a few missions have almost depended on it. Sigh.
Anyway, the changes don't stop at the controls. Yes, there are still viewpoints ...
... and collectables such as note pages, but there is a distinct lack of the empire building from previous games. No shops to buy, no assassin network to command - or even assassins to call on during missions, except in very restricted ways. In a way this is good, since my main complaint about Revelations was that there was too much to do. It may be that the game expands a bit, since previous entries introduced them gradually, but I'm now four hours in and it's still very linear.
It's lovely to look at though, certainly more so than Revelations, and there are some very nice graphical effects around the world. I am currently hiking around the countryside in the snow trying to find out about the movements of someone called Braddock, and there's a real sense of inertia to movement. As you walk, you dig furrows in the snow. Unfortunately not everything is modelled with accurate physics, meaning that if you kill an animal (such as one of the wolves which are constantly attacking you) and then walk around its corpse, you can make it levitate.
Hopefully I will adapt to the controls soon. The Wii U controller is great for the game though, and I like the larger map, especially for planning movements through lots of guards.
I seem to remember Assassin's Creed Revelations ended with Desmond being trapped in the Animus, but here he is, walking around with his friends, going to the pub and the greyhound races, having a picnic in the local park, watching the X-Factor and eating crisps. Well, he's in the real world anyway. There was a very brief explanation of him getting out, but it felt pretty tacked on.
Oh, and his dad was there as well. I don't remember his dad from before. Have I missed something?
Anyway, the big glowy ball of wonder opened a door, and the animus was set up inside a big cave system with no obvious food supply. The target avatar this time was Haytham Kenway, a British man sent over to the US at the time of colonisation. The first mission, however, was set in the Royal Opera House in Covent Garden (or, rather, the Theatre Royal as it was then known). I was tempted to watch the play, but I suspect it would have repeated quite quickly.
I quite liked the effects of the world being built around you as you walked through the courtyard.
After assassinating in the theatre, I was sent to the US, and several missions aboard a boat. It was only on arrival in America that the title screen appeared, over an hour into the game.
I don't like Haytham. He is a calculating, mean, simplistic idiot who has no morality or ethics. I didn't want to do half of the stuff he was meant to, particularly because it was largely directed against British soldiers who were innocent of malicious schemes. That wasn't the only reason I struggled though; as mentioned above the controls have changed significantly, with aiming and combat 'simplified'. There is no longer the need to lock on in hand-to-and combat, but this means you lose some control of where to direct your attacks. Shooting is also much more difficult.
Assassin's Creed games were never about the shooting, though, so I wasn't too worried about that. Except I should have been, because a few missions have almost depended on it. Sigh.
Anyway, the changes don't stop at the controls. Yes, there are still viewpoints ...
... and collectables such as note pages, but there is a distinct lack of the empire building from previous games. No shops to buy, no assassin network to command - or even assassins to call on during missions, except in very restricted ways. In a way this is good, since my main complaint about Revelations was that there was too much to do. It may be that the game expands a bit, since previous entries introduced them gradually, but I'm now four hours in and it's still very linear.
It's lovely to look at though, certainly more so than Revelations, and there are some very nice graphical effects around the world. I am currently hiking around the countryside in the snow trying to find out about the movements of someone called Braddock, and there's a real sense of inertia to movement. As you walk, you dig furrows in the snow. Unfortunately not everything is modelled with accurate physics, meaning that if you kill an animal (such as one of the wolves which are constantly attacking you) and then walk around its corpse, you can make it levitate.
Hopefully I will adapt to the controls soon. The Wii U controller is great for the game though, and I like the larger map, especially for planning movements through lots of guards.
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