Tuesday, August 21, 2007

RLLMUK's top 100: 40 - 31

40Star Wars: Knights of the Old Republic (Xbox)
39Grim Fandango (PC)
38Speedball 2: Brutal Deluxe (Amiga/PC/Archimedes)
37The Elder Scrolls IV: Oblivion (PC/Xbox 360)
36Civilization II (PC)
35Elite (BBC/CPC/Commodore 64/Spectrum/Atari ST/Amiga)
34Phantasy Star Online (including v2) (Dreamcast)
33Grand Theft Auto 3 (PS2)
32Perfect Dark (N64)
31Osu! Tatakae! Ouendan (DS)

Comments on the games I've played:

Star Wars: Knights of the Old Republic (Xbox)

I never got very far in this. It was just a bit boring, and took ages for the game's story to kick in. By the time I found out what was going to happen, I could tell that I'd never get anywhere near the end of the game without devoting weeks to it, and I had many more enjoyable things to do instead.

Speedball 2: Brutal Deluxe (Amiga)

Another game where I never quite got what everyone raved about. It all seemed a bit clunky, with the ball lacking momentum and the playing area being just the wrong size for the number of goals. I used to play this at friends' houses, on the Amiga and on the Mega Drive, and despite winning a large proportion of the time, I was never convinced I was entirely in control. The team management bits seemed pretty pointless as well.

Elite (BBC, CPC), Elite: The New Kind (PC)

I have played this game for hundreds of hours. It's aged pretty badly, really, in that modern games do everything it does but better, but they add other games over the top. Maybe that's why I still like Elite - it's pure, clean, and easy to play. I've learnt profitable trade routes, I've earnt the title of Elite, I've jumped into witchspace and survived.

Phantasy Star Online (including v2) (Dreamcast, GameCube, Xbox)

One of the best gaming experiences of my life - although not necessarily the best game ever.  This was the first time I played anything online with friends, and I spent many hours building up my character by running through the forests, caves, mines and ruins.  I can still remember the first time I battled Dark Falz with online assistance, drawing attention away from others, healing, whittling down his health.  The final blow leading to a poignant animation of a red ring, showing the fate of the hunter who had left us messages through the world.  I've killed Dark Falz many times since.

Grand Theft Auto 3 (PS2, Xbox)

I completed this, which is saying something given the difficulty of the final mission - chasing a helicopter to a dam, not getting killed while running to the control room, shooting someone who seemed to be wearing a full kevlar bodysuit.  Is this the best of the 3D iterations?  Vice City had less interesting missions but possibly a better world; GTA IV got boring very quickly due to hassles from characters calling your mobiles; the PSP games were great but a bit limited in terms of out-of-mission havoc.  I've not played San Andreas or the latest DLC yet, but will one day.  GTA3 remains great fun to mess around in, and I can still recognise landmarks in the city when I watch videos today.

Perfect Dark (N64)

I played very little of this, as I came to it late and the FPS genre had evolved considerably.  It's dated far more than Goldeneye.

Osu! Tatakae! Ouendan (DS)

Great fun, but I prefer Elite Beat Agents.

Pokémon Pearl: a hotel village

Four badges down, and I'm on my way up the East coast, where I've chased a member of Team Galactic. There's an odd hotel complex here.

Someone online swapped my spare misdreavus for Murkrow. That's rather handy. And Kieron gave me a few of his spare pokémon in return for a spare pikachu and a couple of other spares. I've never done trading before. It's all rather exciting.

Monday, August 20, 2007

RLLMUK's top 100: 50 - 41

50Pro Evolution Soccer 6 (PlayStation 2/Xbox 360/PC)
49Soul Calibur (Arcade/Dreamcast)
48Silent Hill 2 (PlayStation/Dreamcast)
47Guitar Hero 2 (PlayStation 2/Xbox 360)
46NiGHTS into Dreams (Saturn)
45Sensible World of Soccer (Amiga/PC)
44Sonic the Hedgehog 2 (Mega Drive)
43Sega Rally (Arcade/Saturn)
42The Secret of Monkey Island (Amiga/PC)
41Prince of Persia: The Sands of Time (PlayStation 2/Xbox/GameCube/PC)

Comments on the games I've played:

Soul Calibur (Dreamcast)

Other than Street Fighter 2, I'm not a huge fan of fighters because I can't be bothered to learn the huge move lists that are required to be good at them. There are a few exceptions. The Dead or Alive series is based around a select few generic moves, really, adaptable between characters. The first couple of Virtua Fighters were relatively simple in execution, with limited moves for each character. And Soul Calibur ... it's just really rewarding, and the weapon-based combat makes it distinct enough to keep me playing even though I'm really, really rubbish at it.

Guitar Hero 2 (PlayStation 2)

It's alright. I don't seem to like it as much as some people, but that's probably because I've never really had the aspiration to play the guitar and most of the songs in the game don't really appeal to me. What it sets out to do it does very well, but I prefer Samba de Amigo and its Latin basis.

NiGHTS into Dreams (Saturn)

An evolution of Sonic's platforming, really, keeping the style and speed and taking to the skies. When I first played this game I didn't really get it, just trying to rush through the levels to the end. Unlike Sonic, this is all about how you get to the end, rather than just reaching there. Some of the later levels do require speed as well, getting to the end of the course before the time runs out, but by then you're expert at pulling of stunts with a minimum of delay, even speeding you up. So elegant. I even loved the ground-based bits, the panic to get back to the temple. I've completed this game so many times, but it really is about the playing and not finishing. I hope the Wii game works as well, and more to the point, includes the original as an extra.

Sonic the Hedgehog 2 (Mega Drive)

The pinnacle of the series? Probably. When we went to Kieron's at the weekend, eight of us played through the two-player game, taking turns, on the Wii (which comes complete with the slowdown whenever there are too many sprites on the screen). It's hardly dated at all, and I knew my way around the levels - even the Mystic Cave - with no effort at all. When this is released on Live Arcade, so it's not squashed and slow, I'll be buying it in a shot.

Sega Rally (Saturn)

It's a very different game to Daytona and Outrun 2, but all Sega racers share a general philosophy. It's my favourite theory of rhythm again, and Sega Rally exhibits this to a huge extent, with long sweeping corners and narrowing straights keeping the speed up throughout the stages. As you progress it gets harder very quickly, but I much prefer just playing the first stage over and over again - it's thrilling and relaxing at the same time.

The Secret of Monkey Island (PC)

I played it to completion, so it must have done something right, but I found the whole game to be a little too tenuous for my tastes. It didn't hang together that well - the sword fighting with jokes seemed tacked-on, and you couldn't really explore a lot of the island. Having said that, there were a few laugh-out-loud moments, and I felt sufficiently engaged to start the sequel ...

Prince of Persia: The Sands of Time (GameCube)

The new evolution of the 3D platformer. Following on from Tomb Raider, the Sands of Time often presented you with a room, and challenged you to get to the top of it. Ledges were cunningly placed, the wall runs and swings helped you cross huge gaps. It was a great mix between action and puzzle. The whole game was let down a little by its combat, but even that had some good aspects - in particular, the way that you had to finish enemies off properly rather than hitting them until they fell over. All the sequels were rather disappointing, and some of the exploratory aspects were done better, I think, in Tomb Raider Legend. This game is still well worth playing, though.

Friday, August 17, 2007

RLLMUK's top 100: 60 - 51

60Wii Sports (Wii)
59Dungeon Master (Atari ST/Amiga)
58Resident Evil 2 (PlayStation/Dreamcast/GameCube/PC)
57Doom (PC/SNES/Jaguar/32X/etc ...)
56Outrun 2 (all variants including 2006) (Arcade/Xbox/PlayStation 2/PSP/PC)
55Wario Ware Inc. (Game Boy Advance)
54Super Monkey Ball (GameCube)
53Streets of Rage 2 (Mega Drive)
52Grand Theft Auto: Vice City (PlayStation 2/Xbox/PC)
51Okami (PlayStation 2)

Comments on the games I've played:

Wii Sports (Wii)

Quite possibly the best, and the most important, launch title ever. Wii Sports still sees regular play in my house, both in single-player (with the fitness, training, and of course the main game modes in the quest for pro status) and in multiplayer whenever anyone - literally anyone - visits. Someone asked if we'll still see this as a classic in three years' time - I believe that unless Wii Sports 2 turns out to be an amazingly massive improvement, then yes, we will.

Some have criticised it for being shallow, for being simple, and so on. No, there aren't 20 courses on the golf game. You don't have a tournament structure on tennis. But none of that matters. The games all have huge amounts of depth, and it'll be a long time before anyone can master them – the backspin on tennis, the chip on golf. The whole package is a joy to play.

Doom (32X)

I first played Doom on the 32X, because my only exposure to PC gaming until that point was Lemmings on a desktop my dad had borrowed from work. The CPC fulfilled all of our other computing needs. But anyway. On the 32X it was lovely, smooth and bright and brown. But when the enemies got close, the panic was induced more by the ugly mess of squares appearing on the screen than anything else. Other games have improved on Doom's formula since, and I think I even prefer Doom RPG to the original.

Outrun 2 (Xbox)

If Daytona introduced the idea of powersliding to achieve great times, Outrun 2 perfected it. In no game before or since has it been so much fun to travel around five corners consecutively travelling sideways, weaving between cars and buses and your rivals, while talking rubbish to your friends over Xbox Live. In reality, it has very little in common with the original Outrun, of course, but that doesn't matter.

Wario Ware Inc. (Game Boy Advance)

None of the sequels have matched the brilliance of the first game, although Twisted comes close. Combining hundreds of not-very-good games into one big, fast, brilliant roller-coaster ride is a stroke of genius, and it's the very essence of high score gaming.

Super Monkey Ball (GameCube)

Probably my personal favourite launch game ever. The franchise has gone downhill since, maybe due to overfamiliarity, but mainly because the levels haven’t been as well designed as they were in the first game (although people who say that Launchers in SMB2 is purely down to luck are just wrong). The whole game package was excellent, with the superb Monkey Target and other party games just adding to the game's appeal.

Streets of Rage 2 (Mega Drive)

Was this the pinnacle of the scrolling fighter? Better than its sequel, certainly, and better than Final Fight and ... well, anything else. It was just an immense game, and the fact that it had a great two-player co-operative mode (with a nice twist at the end) meant it got a lot of play between my brother and I.

Grand Theft Auto: Vice City (Xbox)

Vice City was always my favourite locale in the original GTA, but I must admit that the city lost quite a bit of charm when it was redeveloped in 3D. It certainly wasn’t as interesting as Liberty City, with less terrain to mess around on. The missions didn’t help either, with most showing a lack of imagination compared to the first 3D game. But it’s still a great game, and the soundtrack and general 80s ambience rescues it.

Pokémon Pearl: here pichu pichu

Finally caught a pichu this morning, after wandering around the garden of the Pokémon Mansion for ages and ages. I'd seen one when I first went in, but Kricketune, not knowing its own strength, knocked it out with one hit. After that I saw loads of starlies, staravias, kricketunes, and even pikachus, but it was only this morning that I finally got a pichu. So I'm on the way again, and I'm a bit concerned that my team is a little too levelled up for capturing wild pokémon ...

Thursday, August 16, 2007

Resident Evil 4: panic!

I wish I hadn't been quite so jumpy. I'd almost got to the end of the village on stilts, and then heard a groaning noise. I span around, and was impaled immediately by a pitchfork. Ouch. Five groaning Spaniards stood there, waiting for their turn to kill me. So I flailed wildly with my knife, bringing two down ... but as I continued to flail I was still locked on to those two, meaning the other three had an easy job of killing me.

So back to the start.

I hate limited save structures.

RLLMUK's top 100: 70 - 61

70Project Gotham Racing 2 (Xbox)
69Tony Hawks' Pro Skater 2 (PlayStation/Dreamcast/Xbox)
68Pokémon Green/Blue/Red/Yellow (Game Boy) and LeafGreen/FireRed (Game Boy Advance)
67Daytona (all variants) (Arcade)
66Jet Set Radio (Dreamcast)
65Monkey Island 2: LeChuck's Revenge (PC)
64Metal Gear Solid 3 (PlayStation 2)
63Banjo-Kazooie (Nintendo 64)
62System Shock 2 (PC)
61Super Metroid (SNES)

Comments on the games I've played:

Project Gotham Racing 2 (Xbox)

PGR2 was the first game I ever played on Live, and it was a revelation. I mean, it was only the third game I'd ever played online (after Quake 3 and PSO on the Dreamcast), and even compared to the sublime PSO everything was so well organised. The online side of the game was so well integrated - seeing all your friends' times when you went into a time trial event, for example, gave you a real benchmark to aim for, making even the single-player game a community event. And even without that, the game was great fun - loads of different game types, with the kudos system refined from MSR and PGR making it much more fun to replay stages over and over.

Tony Hawks' Pro Skater 2 (Dreamcast)

My brother had a copy of the first Tony Hawks game when it came out on the PlayStation, and initially I dismissed it, thinking it was only for the sk8rbois (or whatever the trendy word is). I was so wrong. The Tony Hawks games are an evolution of the 3D platformer, containing elements of Tomb Raider (particularly when trying to work out how to get to high-up ramps and the hidden tapes) and the Sonic 3D games, in terms of speed and accurate landing of jumps. But there's so much more, in the trick system. I believe it's THPS2 that introduced the manuals, which link together countless tricks and enable stupidly high scores.

I'm not sure I'd say that 2 was the best Tony Hawks game, though. American Sk8land on the DS is probably my favourite.

Pokémon Yellow (Game Boy), Pokémon LeafGreen (Game Boy Advance)

Pokémon games are just immense. There's so much to do, with a relatively strong storyline to follow initially, guiding the trainer to the elite four, and apparently loads to do after that. I say apparently, because I've never actually beaten them, despite playing through Yellow, LeafGreen and Sapphire and getting to Victory Road each time. There's just such a huge difficulty leap from the previous gyms to the elite four, and by the time I get there I'm starting to get a bit bored of grinding my team to get them to a high-enough level. Hopefully Pearl's different.

Daytona USA (Arcade and Saturn), Daytona 2001 (Dreamcast)

Let's roll away! Daytona is a pure fun arcade racer, with over-the-top physics and car control. Each of the three tracks is almost a different game - the easy oval track with forty opponents, the curvy mountain track ... this is really the game that invented powersliding. No home conversion has matched the arcade, though the Dreamcast version comes close once you've turned down the sensitivity of the controls.

Jet Set Radio (Dreamcast)

I never got very far with this, mainly because of the time limits running alongside the police chases and the rivals making it just too frantic. I got so frustrated when I was close to finishing an area and then got chased off by the police and ran out of time. Apart from those annoyances, though, the game's lovely - stylish, in both playing style and visuals, and it has that all-important rhythm running through it.

Wednesday, August 15, 2007

RLLMUK's top 100: 80 - 71

80Phoenix Wright: Ace Attorney (Nintendo DS)
79Bubble Bobble (Arcade)
78Wipeout 2097 (PlayStation/Saturn/PC)
77Castlevania: Symphony of the Night (PlayStation/Xbox 360)
76Killer 7 (GameCube/PlayStation 2)
75Metal Gear Solid 2 (PlayStation 2/Xbox)
74Super Smash Bros Melee (GameCube)
73Resident Evil (PlayStation/Saturn/PC/GameCube)
72 Lylat Wars (Nintendo 64)
71Burnout 2: Point of Impact (PlayStation 2/Xbox/GameCube)

Comments on the games I've played:

Phoenix Wright: Ace Attorney (Nintendo DS)

While I didn't find it as pant-wettingly hilarious as some, the dialogue and characterisation in this game are superb. One thing I especially liked was the way that, while each case is indeed separate, some themes flow between the cases, and in the fourth case there are references to the first, and so on. The story was frustratingly linear, though, and there were times when I knew what I wanted to show and present but wasn't allowed to at that point, until I'd finished another track of argument. I've just bought the sequel, so we'll see how that pans out.

Bubble Bobble (Arcade)

Until a few years ago, I'd only ever played the CPC version of this, and now I can make the comparison I'm amazed how close they got it to the arcade. Having said that, I've never really enjoyed the game too much, feeling it takes an overly simple concept and over-complicates it with powerups and letter collection and so on.

Wipeout 2097 (PlayStation)

Not as good as Wipeout 3: SE, I feel, mainly because of the analogue control that sequel offered. 2097 is certainly an evolution from the first game in the series, with better tracks, better handling, and better weapons balance. But the best tracks from 2097 were carried forward into 3SE, and the game was further refined by then. I hope 3SE appears higher up.

Metal Gear Solid 2 (Xbox)

Metal Gear SNORElid, more like. The MGS games frustrate me a lot, to the point that I just find them really boring doing the same thing over and over again until I pass a section, then doing something new over and over again. I'm no good at them, obviously. Despite not enjoying the original, I bought the second on the Xbox expecting a different game - and found it was even more frustrating. So, no.

Super Smash Bros Melee (GameCube)

It's an accessible fighting game, so I like it. It's a spiritual sibling to Powerstone, really, but with a lot more depth to the fighting mechanic. As with all fighters, it's best played with other people, and you will progressively evolve your game this way. Your opponent learns Pikachu's thundershock move, you have to learn ways of countering it. You have to learn ways of staying out of the way while attacking, using the items, and the value of a low-power hit when your opponent is close to the edge. Yes, the single-player game is decent, with hundreds of trophies to obtain and the adventure mode to complete, but this game's all about beating your friend and seeing him sliding down the glass of the TV screen.

Resident Evil (GameCube)

Something I wrote a few days ago, which I'll reprint here: I've never really got on with Resident Evil games before - I've played the first on the PlayStation and the remake on the GameCube, and Code: Veronica on the Dreamcast, but never played them for more than a few hours. The main reason for this is the control scheme - it's always seemed too clunky and inhibits me from enjoying the games.

The artificially slow pace, the annoying item management system, the painful save process ... I don't like it.

Lylat Wars (Wii)

I've only played this on the Wii, but have played it quite a few times because it's just huge amounts of fun. And it's arcadey, in that you can get to the end quickly, with multiple routes and goals ... it's the Outrun of the shooter world. I'm still having some difficulties with the controls in that they're not as intuitive as I expect, but at the same time I've never felt it's the game's fault when I die, rather my ineptitude.

Burnout 2: Point of Impact (GameCube)

Amazing, amazing game. I do actually like the sequels, including Revenge with its traffic checking, but Burnout 2 is the high point of the series to me, with a well-designed difficulty curve, the right number of event types and some really well-designed levels. Playing it with the GameCube force feedback wheel is just great as well.

Pokémon Pearl: one-hit wonders

The third gym turned out to be not the gym I thought it was. That gym leader's still missing. Instead, it was run by a young girl who specialises in fighting pokémon, which would normally involve some vicious battles except for my level-30 Kadabra, who killed every opponent in one hit using psywave. For once I earnt the ability to use an HM before I had the HM itself, but that was soon rectified with a trip to the Team Galactic warehouse, where I got hold of Fly.

And then realised I had no pokémon capable of learning it. So I've now added Staravia to my lineup, replacing Happiny who had grown to level 20 and still not evolved. I suspect she'll need a moonstone or something like that.

I've flown back to visit my mum, then went to Jubilife City to go to the global trading place. I've put on offer my Misdreavus, because I know I can go and get another one of those but Diamond players can't. We'll see what turns up.

Then on this morning's train, on my brand new DS Lite, I've found the big Pokémon Mansion, and am trying to get inside while being thwarted by rich boys and ladies. Not very ladylike if you ask me.

Tuesday, August 14, 2007

RLLMUK's top 100: 90 - 81

90Tomb Raider (Saturn/PlayStation)
89Katamari Damacy (PlayStation 2)
88Guitar Hero (PlayStation 2)
86Ninja Gaiden (including Black) (Xbox)
86Super Mario Bros. (NES)
85Street Fighter 3 (all variants) (Arcade)
84Skies of Arcadia (Dreamcast)
83Counterstrike (PC)
82Sensible Soccer (Amiga)
81Chrono Trigger (SNES)

Comments on the games I've played:

Tomb Raider (PlayStation)

I won't win any friends by saying this, but I actually preferred Tomb Raider 2. Admittedly, TR2 was the first game I played on my new PlayStation, and as such it was the first game to usher in proper 3D worlds and exploration, which may colour my judgement. But I preferred the action-based gameplay slightly more. That's not to say that Tomb Raider was bad - far from it. It's a really well designed game, at times really claustrophobic, at times really open. The level design still holds up today, as can be seen from Tomb Raider Anniversary. I'll be interested to see if Tomb Raider Legend appears in the list, as I feel that's the one TR game that's surpassed the original.

Guitar Hero (PlayStation 2)

It's clever and all, but it's not as much fun as Samba de Amigo, or even Dancing Stage.

Super Mario Bros (Game Boy Colour)

As a Sega boy when I was younger (there was none of this "owning all the consoles" back in my day), I never got to experience SMB the first time around. Indeed, it wasn't until the release of the Game Boy Colour and Super Mario Bros Deluxe that I actually played the game. And you know, it's not bad at all. Some of the level design is pure genius, and while I still prefer Sonic's speed, the difficulty of the later levels in Mario show that there's a lot to be said for taking things slowly. Until the time starts to run out.

Street Fighter 3 (Arcade)

I had difficulty enough with Super Street Fighter 2. It just got too complicated and too daunting and I couldn't be bothered.

Skies of Arcadia (Dreamcast)

Skies of Arcadia's biggest crime was being available on the Dreamcast when HMV were selling all the games off for £3. I bought it, played it for around three hours, and then never went back because I had 20 other games to play. And that's a shame, because what I did play I really liked. The characters are great, the story (that what I experienced) is great ... I'll have to set my Dreamcast up again soon and play this properly.

Counterstrike (PC)

I enjoyed playing this for a while, when I had a group of friends and we all played together. The community in general was just a little too serious, and we never really liked playing with randoms because ... well, we were crap and often got kicked out of games for being crap.

Sensible Soccer (Amiga)

I preferred the Mega Drive version, in fact - it was so much easier when the ball stuck to your feet a bit more - but whichever way you look at it, this is a great game, chiefly because it recognises itself to be a videogame and doesn't try to replicate real life too accurately. I played this so much during one school holiday, creating countless teams on the MD cartridge ... and the last time I looked they were still there.

Monday, August 13, 2007

RLLMUK's top 100: 100 - 91

100Panzer Dragoon Saga (Saturn)
99Frequency (PlayStation 2)
97Championship Manager 01/02 (PC)
97Wave Race 64 (Nintendo 64)
96Animal Crossing: Wild World (Nintendo DS)
95Day of the Tentacle (PC)
93Crazy Taxi (Dreamcast)
93Broken Sword: Shadow of The Templars (PC)
92Mario Kart 64 (Nintendo 64)
91F-Zero X (Nintendo 64)

Comments on the games I've played:

Championship Manager 01/02 (PC)

I really can't quite understand why football management games are so addictive to me, and I'm not even all that interested in football! I only played this iteration for a short time, though, it was around then that it started to get all just a little too complicated and over-the-top. I'm actually happier now with Football Manager Handheld, because of the limitations on what you have to concentrate on.

Wave Race 64 (Nintendo 64)

Although I didn't play this until just after the GameCube came out, it was still quite amazing with its physics engine reacting to waves on the water. I think Blue Storm was better though.

Animal Crossing: Wild World (Nintendo DS)

I dread to think how many hours I put into this. The fact that it's portable, and you can simply close the DS and carry it off with you, makes it far more accessible than the N64 or GameCube originals. Interestingly, while watching The Simpsons on TV yesterday I saw that they continue to advertise this, more than a year after it was released. Everyone has their own stories about villagers and events, and the online aspect is just amazing.

Crazy Taxi (Dreamcast)

The arcade game wasn't as good, really – much harder to pull off the special moves that made the game fun. Barrelling down that first hill was always great fun, stopping by sliding at 50mph into a wall ... pure joy.

Broken Sword: Shadow of The Templars (PC)

I almost gave up on this before it had really started, thanks to that really annoying bit where you had to identify that the four red pixels in the sewer were actually an item. Once I'd found that, though, the story really captivated me, and while the game was fairly linear you never really wanted to deviate outside the path anyway.

Oh, and avoid the PlayStation version. Once you've got to the desert market, it slows down to unbearable levels, and you'll never want to play it again.

Mario Kart 64 (Nintendo 64)

My second-favourite Mario Kart, after DS. Again, I got this late, but multiplayer's a genius, particularly with the catchup and item levelling which means that every race is a close one.

F Zero X (Nintendo 64)

I've never really got on with F-Zero, in any of its incarnations.

Pokémon Pearl: it's raining

This is bad news for Monferno.

However, my egg finally hatched into Happiny, and I've been levelling her up by including her as the starter in battles. After the first battle she increased from level 1 to level 4; she's now at level 11. Of course, I'll probably regret it once my proper team is underpowered ...

Still looking for the third gym leader. Quite frustrating, really.

Sunday, August 12, 2007

Resident Evil 4: into the village

Since this seems almost sure to come top of rllmuk's top 100 games, I thought I ought to see what I've missed out on. I've never really got on with Resident Evil games before - I've played the first on the PlayStation and the remake on the GameCube, and Code: Veronica on the Dreamcast, but never played them for more than a few hours. The main reason for this is the control scheme - it's always seemed too clunky and inhibits me from enjoying the games.

RE4 keeps the same sort of control scheme, in terms of moving forwards and backwards and rotating, but it's done from behind the character which means it makes a lot more sense. Having said that, it still feels really clunky, and there's no way of, say, leaning around corners to see what's there, or even sidestepping. I came across a hut earlier at the side of the path, and could see there was an enemy inside. I had to run forward level with the door, then turn round to face the enemy before he could attack me. Clunky. It just keeps you detached from the game, which is a shame.

The Wii version uses the remote to aim and fire, which is probably a lot easier than the GameCube and PlayStation 2 versions, and this part works really well.

I'm about one and a half hours in now, having got through the first half of the village. I've met a non-infected Spaniard, and then we were captured and injected with something which appears to have had no effect. Very odd. I've found out that the president's daughter may well be inside a church, which I've already seen but for some reason I've got to go around the long way to get there. The next part of the village seems to be built over a valley on stilts, which is a bit annoying because the enemies keep falling over the edge when they die, meaning I can't pick up the bonuses they leave behind.

It's a videogame that tries to be nothing else, but that's no bad thing.

Crackdown: completed!

Completed to an extent, anyway. I'm now rid of all three gangs, and the city is quiet. I've maxed out three of the skill types, and I've seen the end cinematic, which includes a completely obvious twist. Of course, now that I've cleared all the gangs it's not going to be that easy to gain extra points - you get loads of driving points for running over gang members compared to doing stunts, for example - but I believe there's a way of turning the gang members back on so I can fill the driving and explosives meters. I'll get around to that soon.

The last boss was great fun. He was off on an oil rig, which I swam out to rather than going through the obvious path. I then climbed up on the outside, as much as possible, avoiding other enemies, and found him on his own at the very top of the platform. I beat him up, maxing out my strenght meter in the process, and that was it.

Really great game.

Thursday, August 09, 2007

Pokémon Pearl: up the Lost Tower

I've found the third gym, but not the third gym leader. The man in the gym is no help - he just says I need to go other places first. So I am doing so. I've put a keystone in a well-type thing, and found the lost tower, inside which I caught a ghastly. I've found some ruins and caught two unowns - they're different shapes but I don't know if that's important or not. Inside the ruins are odd stones which look like they do something but I have no idea what; there's also odd writing on the wall, so I'm now looking for somthing to translate it.

I got distracted, though, by two things. Firstly, the local newspaper needed me to find a kricketune, before the end of the day. I assumed they wanted one to keep, so I went off into the wild to find one (rather than given them mine), and after a few fights one turned up. I reduced his energy to virtually nothing, put him to sleep, and threw ball after ball - and he kept on escaping. I ran out of balls in the end. Over the course of my train journey I encountered five kricketunes, and must have used at least 30 balls of varying kinds trying to catch one, before I finally managed it. I went to the pokémon centre and carefully stored my kricketune away, so I was left only with the newly captured one (which I'd named Paininarse). I then went to the newspaper and they just looked at Paininarse and didn't take it off of me. They just gave me three great balls instead.

Argh.

The other thing that distracted me was that I was running in a patch of grass and a wild chansey appeared. I failed to capture him, though, because Luxio chose that time to have a critical hit with fury swipes. So I've been running around in the same piece of grass, encountering ponyta and kricketune over and over again, in the hope that a chancey will appear again.

Tuesday, August 07, 2007

Crackdown: bye bye Shei Gen

Another evening, another gang falls. The last mission this time was quite a lot harder, since the bossman was at the top of a massive skyscraper, and there wasn't really a way of getting to him save going up inside. And then I got to the roof garden, was hit by a rocket launcher, and thrown over the edge to plummet to my death. On the fourth attempt I just ran to the other side of the garden to be safe, and killed loads of people before using a rocket launcher and knocking the boss off the edge of the building, in an amusing about-face.

I don't really want to go to bed, but I've got work in the morning ...

Sunday, August 05, 2007

Crackdown: bye bye Los Muertos

This is amazingly fantastic.

Crackdown is a sandboxy game, Grand Theft Auto alike but played theoretically from the side of the law. You can still kill many innocent people, but it's much easier to kill the criminals since you can lock onto them from great distances. Superb accuracy is only one of the powers you have - throughout the game I've been developing my agility (meaning that I can now jump absurdly high), strength (I can now pick up small cars and throw them at gang members) and explosives, as well as the aforementioned firing accuracy. The last of these is what I've made the most progress on, and I can now stand at the top of a twenty-story building, take aim, and kill a gang member with a headshot.

The one skill I've not developed so much is driving, and that's mainly because running and jumping around is just so much fun. So much is hidden on the rooftops, such as the orbs that increase your agility and the resupply points, that it almost seems a waste pootling around on the streets below.

There is so much that this game gets right. One thing that's always been criticised regarding the 3D GTAs is the combat system. This game uses a clever lock-on system which gives you absolute control over who you're shooting and when. The only time that you feel slightly panicked is when you're ambushed and you have to resort to hand-to-hand combat, at which point you have to try very hard just to stay facing an enemy unless you can get a lock-on.

On the default level, the game's quite easy. I've now 'completed' one of the three islands - firstly unlocking all the resupply points, and then killing all the gang's generals so that I could then go and kill the big bossman more easily. While the game does offer you obvious ways to get to all of the generals, you're not limited to following those. I found that skirting around the outskirts of the compunds usually found a good high position from which you could kill most of the guards, and then you could run through just killing the silly respawning enemies until you got to the boss.

The easiness isn't really a problem, though. It makes the game just really fun to play. I have died a fair few times, especially when I first got hold of the rocket launcher, but you can simply regenerate at a nearby resupply point and go back to try again. Not all the enemies will have been replaced, but enough will to continue giving you a challenge.

This is the first game in ages that has made me play so compulsively for hours. It's great fun, it looks great, and it maks you feel great. Great.

Saturday, August 04, 2007

Pokémon Pearl: going the long way around

I put some honey on a tree, then went into Eterna City. The bicycle shop owner had been taken into the Team Galactic building, but the entrance was blocked by trees - so I went down to the gym instead. All plant/grass pokémon, which crumbled before the might of Monferno. I then learnt to use cut outside of battles, went to the Team Galactic building, rescued the bike shop owner, then went and got a bike.

Then I wanted to go back and check my tree, but someone kept on blocking me from going back along the path. I had to instead go all the way down cycling road, to Mount Coronet, then West and North to go back up to the Valley Windworks. I didn't mean to go there, actually, but I got lost ...

Lucky I did, in fact, because outside the windworks was Drifloon, who appears once a week according to someone just down the path. Huzzah!

Seen 45, caught 26.

Friday, August 03, 2007

Bomberman LIVE: cheats online

Microsoft say that cheaters aren't able to play online.

I was playing this tonight when Andy invited me to a game. I did appallingly, although the final score of 4-3 to him is overly generous to my performance. I'm sure he must have been cheating, making me blow myself up over and over again somehow.

Great fun, though.

Wednesday, August 01, 2007

Pokémon Pearl: I want to ride my bicycle

Yet I can't. I've been told the location of the next gym; I've looked at my map and worked out where I need to go. But in order to get there, I've got to go through a cave and jump over some rocks on my bike. I don't have a bike. Now I'm going the long way around, and have been distracted by Team Galactic taking over the wind farm. I've beaten them, and they've disappeared, so the path's clear to continue.

There are a lot of distractions along the way though. I met a man in a field of flowers who gave me some honey and told me to smear it on a tree, which I did. I returned later to find the tree shaking - approaching it led me into battle with an odd Christmas-tree-shaped pokémon. I whittled down his health, as always, and threw a pokéball. He escaped from it, used the move 'struggle', and knocked himself out. I need to find some more honey now.

Another distraction is the day/night cycle. On the way to work I go through long grass to catch new pokémon. On the way home I go through the same patches of grass and there are different pokémon to catch. My brother tells me that there are further changes in the afternoon and night. I'm going to have to play at weekends for the afternoon ones ...

So, I'm not making rapid progress along the story, but you know what? I don't care.