Saturday, January 21, 2006


I played a bit of this when I first got it, but only in single player, and it seemed just a little too complicated so I soon got disinterested.

To start with, multiplayer seemed a little tame. We were just building up our own sides, basically playing the single player game simultaneously. Matt had played the game before, and explained some of the nuances - the number of pools, the use of the bombs and rain and so on. Some of these things didn't matter in multiplayer, however.

But then it all changed. I pressed the Y button by accident, and sent across an 'ice attack'. Matt sent back an 'earthquake attack'. We realised that the meter along the bottom of the playing field built up over time, and allowed you to influence your opponent's playing field.

And it really unbalances the game. While you can send over water, ice and earthquake attacks, the best thing to do is just to continue to build it up until you can send over a bomb attack - which drops a few bombs on the playing field, opening massive holes and draining most of the water out. And your opponent probably loses instantly.

I'm sure that if we were more skilled, we'd be able to prevent losing immediately after such an attack, but as it was it pretty much killed the game. Shame.

Matt played single-player while I did some lunch, and got ten pools at one point, and lots of rainbows. He considered himself to 'rock'.

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