Crackdown (Xbox 360)
A sublime game, where the only fault is a limit on 2-player cooperative play. After years, I recently managed to find my last agility orb, and I'm pretending that the hidden ones don't exist any more. The achievements in the game were great as well, with an appropriate balance of progress, difficulty, and silliness. Harpooning 5 people onto a car was good fun.
Crackdown 2 (Xbox 360)
Not as good as the first, but still great, with the bonus that both John and Kieron can join me to shoot people from rooftops. The radar ability means that orbs are a more realistic prospect as well.
Castle of Illusion (Mega Drive)
Possibly the first 16-bit game that made me go 'wow'. I'd been playing on the CPC for a few years beforehand, and everything about Castle of Illusion was a step up from what I was used to. Not only the graphics, but the tightness of control, scale of the world, and variety of gaming. It's the game that sold me the Mega Drive.
Castle of Illusion (Master System)
A few weeks after I saw Colin's Mega Drive for the first time, I went to visit a friend of the family, who I was told had Castle of Illusion. I was looking forward to playing it. Unfortunately it was the Master System game, which was slow and far too difficult to control accurately.
Card Fighter's Clash (NGPC)
I have played this only once, many years ago. I can't remember anything about it.
Colour Cross (DS)
Bargainous colour picross game, which, despite its awful presentation and the need to guess on two of the puzzles, kept me going for four months of playtime.
Cooking Mama (DS)
I don't see the appeal. It's like a minigame collection with a theme, but minigames are done so much better elsewhere.
Chu Chu Rocket (Dreamcast)
Giving away a free game was typical of the Sega of the early noughties. Not just any free game, but an excellent puzzler which caused many fights amongst my friends. The online mode was amazing, although the second-long lag they introduced to compensate for the Dreamcast's 33.6k modem was tricky to deal with.
Civilization Revolution (DS, iPhone)
Civilization is possibly a bit too complex for me. I like my strategy simple - Populous: the Beginning, say - and this does it really well. For a few games. After that you start to try the higher difficulty levels, and there's just a huge wall to overcome.
Contact (DS)
I found this dull and insipid. I was enticed by the prospect of videogame humour and self-referencing, but gave up after I realised that the script was barely English.
Carnival: Funfair Games (Wii)
Actually pretty good. It's well structured, with a decent system of unlocking new games and items. Possibly the best thing is the coin-pushing machine, which I can play for hours (but not as long as my mum, who has racked up 60 hours on the game, of which 40 is on the coin-pushing machine, and 15 is on the horse racing game earning money for the coin-pushing machine).
Cel Damage (Gamecube)
It's only been played twice, both at multiplayer meets, but it's fun.
A sublime game, where the only fault is a limit on 2-player cooperative play. After years, I recently managed to find my last agility orb, and I'm pretending that the hidden ones don't exist any more. The achievements in the game were great as well, with an appropriate balance of progress, difficulty, and silliness. Harpooning 5 people onto a car was good fun.
Crackdown 2 (Xbox 360)
Not as good as the first, but still great, with the bonus that both John and Kieron can join me to shoot people from rooftops. The radar ability means that orbs are a more realistic prospect as well.
Castle of Illusion (Mega Drive)
Possibly the first 16-bit game that made me go 'wow'. I'd been playing on the CPC for a few years beforehand, and everything about Castle of Illusion was a step up from what I was used to. Not only the graphics, but the tightness of control, scale of the world, and variety of gaming. It's the game that sold me the Mega Drive.
Castle of Illusion (Master System)
A few weeks after I saw Colin's Mega Drive for the first time, I went to visit a friend of the family, who I was told had Castle of Illusion. I was looking forward to playing it. Unfortunately it was the Master System game, which was slow and far too difficult to control accurately.
Card Fighter's Clash (NGPC)
I have played this only once, many years ago. I can't remember anything about it.
Colour Cross (DS)
Bargainous colour picross game, which, despite its awful presentation and the need to guess on two of the puzzles, kept me going for four months of playtime.
Cooking Mama (DS)
I don't see the appeal. It's like a minigame collection with a theme, but minigames are done so much better elsewhere.
Chu Chu Rocket (Dreamcast)
Giving away a free game was typical of the Sega of the early noughties. Not just any free game, but an excellent puzzler which caused many fights amongst my friends. The online mode was amazing, although the second-long lag they introduced to compensate for the Dreamcast's 33.6k modem was tricky to deal with.
Civilization Revolution (DS, iPhone)
Civilization is possibly a bit too complex for me. I like my strategy simple - Populous: the Beginning, say - and this does it really well. For a few games. After that you start to try the higher difficulty levels, and there's just a huge wall to overcome.
Contact (DS)
I found this dull and insipid. I was enticed by the prospect of videogame humour and self-referencing, but gave up after I realised that the script was barely English.
Carnival: Funfair Games (Wii)
Actually pretty good. It's well structured, with a decent system of unlocking new games and items. Possibly the best thing is the coin-pushing machine, which I can play for hours (but not as long as my mum, who has racked up 60 hours on the game, of which 40 is on the coin-pushing machine, and 15 is on the horse racing game earning money for the coin-pushing machine).
Cel Damage (Gamecube)
It's only been played twice, both at multiplayer meets, but it's fun.
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