Ecco the Dolphin: Defender of the Future (Dreamcast)
The original Mega Drive games were pretty, and at the time were examples of great pacing and exploration. They’ve aged badly, though, and are far too difficult and imprecise to be fun. The same with this, in fact, with the momentum behind Ecco making any fight a random punching at buttons and hoping to flee. And while the Mega Drive games still look great, in a sprite-based way, this is starting to look a little ropey. Especially when you compare it to ...
Endless Ocean (Wii)
A lovely, relaxing, dive game with little to panic or scare you. Exploring the intricate environments is great.
Evil Twin (Dreamcast)
Mediocre action adventure type game which was far better on the Dreamcast than the PS2, but sold only 12 copies.
Exit (PSP)
I really enjoyed this for a while – working out how to save everyone and get to the exit in time was a good logistical puzzle. But it all moved so slowly, and the animation playing out over and over again made it an exercise in frustration in the end.
Eternal Darkness: Sanity’s Requiem (Gamecube)
I’ve only even played half an hour of this, because I’m a wuss.
Essential Sudoku DS (DS)
Not for the Sudoku, but for the 1000 colour picross puzzles included. The interface used to complete the puzzles was superb, and while the front-end looks like it was put together by a five-year old with a set of crayons, you can look past that to the excellent implementation. I completed this. All one thousand puzzles.
Elite Beat Agents (DS)
It’s fun, but not amazing. Maybe just because I’m not very good at it.
Excite Truck (Wii)
It’s a racing game, but completely different to every other racing game I own. I love it, but it’s quite a light experience with me feeling very often that progress is down to luck more than anything else.
Earth Defence Force 2017 (Xbox 360)
EDF! EDF!
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