Sunday, March 26, 2006

Exit

Excellent game, so far. It's a cross between a platformer and a puzzle game, sort of like Prince of Persia: the Sands of Time was in places. It's also like Krusty's Super Fun House in that you've got to guide computer characters out of the door - or, more to the point, to the exit. These compute characters are of several types, and you can instruct them to do stuff - for example, you need two youngsters (or one youngster plus yourself) to pull an adult up over an obstacle.

It's a little slow, but I think that's more due to the style of the game than anything - it's certainly been built around the speed. It may become more problematic later on, but currently (I've finished the first ten levels) the time limit isn't a barrier in any way.

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